Releases: samolego/SimpleAuth
SimpleAuth 1.7.7
SimpleAuth 1.7.6
This fixes #54 (forge bug only)
SimpleAuth 1.7.5
Forge builds are now developed alongside Fabric ones, thanks to Architectury plugin.
P. S. This is the first architectury build. Please report issues if you find any.
SimpleAuth 1.7.4
This fixes #42 . (chatting was allowed even if toggled off in config)
SimpleAuth 1.7.3
Please update to this version asap, for more info see #41 .
tl;dr; players could get invulnerable if you'd remove simpleauth / switched to premiumAutoLogin
.
SimpleAuth 1.7.2
Added forcedOfflinePlayers
- you can now specify which players should be counted as offline-ones if using premiumAutoLogin
. Put their names (lower cased) in the list and they will be treated as offline players.
premiumAutoLogin
has been moved out of experimental
part to main
.
SimpleAuth 1.7.1
This should fix #40
SimpleAuth 1.7.0
SimpleAuth 1.6.5
Some tweaks to player data migration; advancements and stats are now migrated.
Players with non-ascii chars automatically count as non-premium now (when using premiumAutologin
).
SimpleAuth 1.6.4
Adding more things from #23 ; namely advancement and statistic migration.
There's new option in config as well; forceOfflineUuids
, which disables online-style uuids in online mode server. This should be used only if your online players won't change their IGNs (otherwise they'll count as "new" players for server).
Why does it exist then?
Some data still cannot / won't be migrated if you switched from offline mode to online mode server (in order to use premiumAutologin
), e.g. villager discounts, pet ownerships, etc.