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blndr4

this is blndr - my first patch for norns. blndr is a quantized delay with optional time bending effects in the stereo field.

demo

Demo of playing

requirements

  • norns
  • line-in

documentation

the line-in audio is fed into a delay loop for a duration of one quarter note, so it automatically becomes quantized to the bpm (ENC1). the amount of delay can be dialed in with level (ENC2) and feedback (K1+ENC2).

blndr6

the delay loop is randomly time shifted based on the probability from the spin parameter (ENC3). the audio from the delay loop is then fed into a second delay loop that is also time shifted and panned randomly.

the K2/3 are used to quickly speed up/down the bpm to 1/3 intervals to get some cool polyrhythms (good for drums).

you can use K1+K2 to mute incoming audio.

you can use K1+K3 to switch to reverse mode.

my other patches

  • barcode: replays a buffer six times, at different levels & pans & rates & positions, modulated by lfos on every parameter.

thanks

this would not have been possible without the stellar softcut tutorial and inspiration of randomizing speed shifts from bounds.

license

MIT