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README tweaks
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thedocruby committed Dec 6, 2023
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**Gravy** sits in a niche with the likes of [**Shadertoy**](https://www.shadertoy.com/) and Unity's [**ShaderGraph**](https://unity.com/features/shader-graph) but stands apart in some key ways:

- **Gravy is an framework *and* a toolkit.** You can build applications with Gravy in flexible ways. Whether using the Gravy IDE as a development framework (like a game engine), or using `gravylib` directly as a toolkit (like e.g. `raylib`), the creative possibilities are endless.
- **Gravy is an framework *and* a toolkit.** You can build applications with Gravy in flexible ways. Whether using all of `gravylib` as a development framework (like e.g. `bevyengine`), or using `gravylib` modules directly as a GPU toolkit (like e.g. `raylib`), the creative possibilities are endless.
- **Gravy is a development environment.** Like Shadertoy, Gravy gives you the power to build amazing and beautiful shader programs, without having to worry about asset loading, windowing, i/o, graphics APIs, etc. You can focus on building your masterpiece, and leave the dirty work to us.
- **Gravy is a node graph.** Like ShaderGraph, `gravylib` allows you to build your shader program quickly and intuitively with a simple node-oriented API. Once the API is stable, `gravylib` will be used to build an IDE-like experience for Gravy, with a visual node editor for easily building managing your render graph.
- **Gravy is Rusty.** Featuring a core built on Embark's [`rust-gpu`](https://github.com/EmbarkStudios/rust-gpu), `gravylib` lets you leverage the power of the modern and powerful [Rust Programming Language](https://www.rust-lang.org/). With Gravy, you can make more complex and beautiful shaders than ever possible before, with the most developer friendly programming experience of our age.[^1]
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