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Random CoCo 3 code written with CMOC

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CoCoFun

Random CoCo 3 code written with CMOC. This repository is intended to be a fun way to write quick and dirty little programs for the CoCo 3 and also revisit old Assembly and Basic programs that I wrote in the late 80s and early 90s before I had any formal software development training. More recently, I used it to enhance CMOC's optimizer.

There are several folders which are described below.

  • Ancient - Very old (from the 80s) assembly language programs
  • Balloon - You are a ballon on a skateboard that must avoid a pin. This was my first real assembly language game and was written around 1988. This game did not use CoCo 3 graphic modes because I did not know how to access them. After writing this game I decided to work on something that actually used CoCo 3 graphic modes and did not need double buffering.
  • Bouncy - Use C code posted by Lee Patterson to enhance CMOC compiler optimizer.
  • Card - A small CoCo 3 Christmas Card program that blends a scenic winter view with Christmas music
  • cfgs - Configuration directories for testing programs with mess
  • Demo - A cheesy little demo program to test CMOC
  • Misc - Folder containing scripts to help import graphic data
  • Primes - Use CMOC to calculate prime numbers.
  • Rick - You are Rick Tracy and ... I never finished this game. The intent was to take advantage of CoCo 3 graphic modes, implement real sprites and double buffering.
  • Splinter - A Breakout clone written in C and assembly language. This was originally written around 1989 in pure assembly language. The purpose was to learn how to use the CoCo 3 graphic modes and to write a game in such a way that does not require double buffering. The newer version adds slightly better graphics, background sounds and replaces joystick support with keyboard support. It still does not implement double buffering - this results in visual "tearing" that can be seen when the ball is in motion and artifacts when bitmaps are close to each other.

Requirements

The following are required to compile this code on your Mac OS X system.

  • XCode
  • Docker
  • MAME installed in ~/Applications/mame
  • CoCo 3 ROMs installed in MAME

Building and running

To build DSK files for each folder, type the following from the root folder:

./build

To clean everything:

./build clean

To build and run an individual demo:

cd <folder>
./build
make run

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Random CoCo 3 code written with CMOC

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  • C 55.4%
  • Assembly 35.4%
  • Ruby 4.9%
  • Makefile 2.5%
  • Python 1.2%
  • Shell 0.4%
  • BASIC 0.2%