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Gameboy emulator library and documentation in literate style

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This project is a work-in-progress description of the Gameboy hardware, written as an emulator in literate C. There is still a lot to do, and I'm working slowly! The goal is not to produce a particularly fast emulator, but rather to try and explain how the Gameboy works in a clear and concise manner.

You can read the current documentation online now

Note: Currently doesn't support sound at all!

Literate programming

The file gameboy.lit is a mix of extended-markdown and C code. The python script tools/literate.py can convert this to either a HTML document for reading or C source code for compiling. The format itself is quite simple: if a markdown code blocks starts with a line of the form << name >>= then the code block is considered to be a chunk of code to be included in the output source code. The name given to the chunk can be used to reference it, and multiple chunks with the same name are concatenated together in document order. Within such a chunk another chunk can be inserted at a particular line using a reference of the form << name >>. In this way the code can be built up from many small chunks in any order.

The literate,py tool is implemented as a plugin to the python markdown module. I originally used the excellent lit tool, but moved to a custom python tool so I could use the extended markdown formatting available in the python markdown module.

Examples

There are two example emulators in src/sboy.h and src/xboy.c. Both use functions in src/utils.h for loading ROM files and loading/saving RAMs (save data). By default the minizip library is used to support loading ROMs directly from zip files. Defining WANT_MINIZIP to 0 when building will disable this. Both emulators use SDL.

sboy is a simple emulator, currently set up to support a PS3 controller for input. It runs at the same framerate as your monitor so YMMV!

xboy emulates two gameboys connected via a link cable. Currently they both run the same ROM and RAM. This is a bit of a prototype but seems to basically work.

Building

You can build the library and examples using ninja. This will The build produces both source code of the emulation library (src/gameboy.h, src/gameboy.c), and the readable document (docs/gameboy.html).

I have included pre-generated versions of gameboy.c and gameboy.h. If you want to include this library into your own application you can either use the static library build/gameboy.a built by the ninja build, or include the gameboy source files directly into your application's build.

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