-
Notifications
You must be signed in to change notification settings - Fork 198
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
also contains preset search fix and NDS mem fix
- Loading branch information
1 parent
90c6286
commit 19ed900
Showing
25 changed files
with
233 additions
and
59 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
# GBA DMA instrument editor | ||
|
||
the GBA DMA instrument editor contains two tabs: Sample and Macros. | ||
|
||
## Sample | ||
|
||
for sample settings, see [the Sample instrument editor](sample.md). | ||
|
||
## Macros | ||
|
||
- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Waveform**: waveform sequence. | ||
- **Panning (left)**: output level for left channel. | ||
- **Panning (right)**: output level for right channel. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
# GBA MinMod instrument editor | ||
|
||
the GBA MinMod instrument editor contains two tabs: Sample and Macros. | ||
|
||
## Sample | ||
|
||
for sample settings, see [the Sample instrument editor](sample.md). | ||
|
||
## Macros | ||
|
||
- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Waveform**: waveform sequence. | ||
- **Panning (left)**: output level for left channel. | ||
- **Panning (right)**: output level for right channel. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. | ||
- **Special**: invert outputs. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,17 @@ | ||
# Nintendo DS instrument editor | ||
|
||
the Nintendo DS instrument editor contains two tabs: Sample and Macros. | ||
|
||
## Sample | ||
|
||
for sample settings, see [the Sample instrument editor](sample.md). | ||
|
||
## Macros | ||
|
||
- **Volume**: volume sequence. | ||
- **Arpeggio**: pitch sequence. | ||
- **Duty**: pulse width sequence. | ||
- only in PSG channels. | ||
- **Panning**: left/right balance sequence. | ||
- **Pitch**: fine pitch. | ||
- **Phase Reset**: trigger restart of waveform. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
# Game Boy Advance | ||
|
||
a portable video game console from Nintendo, succeeding the Game Boy. | ||
|
||
it adds two stereo sample audio channels which can be used directly ("DMA", left/right) or used in a software mixing driver (most games do this) in order to have multiple voices. | ||
|
||
# effects | ||
|
||
- `10xx`: **change wave.** | ||
|
||
## Game Boy Advance (MinMod) | ||
|
||
this is the software mixing driver available in Furnace. it is written by Natt Akuma. | ||
it features echo and up to 16 voices. | ||
|
||
- `10xx`: **change wave.** | ||
- `11xy`: **configure echo.** | ||
- this effect is kinda odd. this is how it works: | ||
|
||
> How do you echo on GBA | ||
> | ||
> Create an empty instrment and put a very high note of it in channel 1 then do 110x in effect column and set volume column to set feedback and do nothing else on it | ||
- `12xy`: **toggle invert.** | ||
- `x` left channel. | ||
- `y` right channel. | ||
|
||
## info | ||
|
||
this chip uses the [GBA DMA](../4-instrument/gbadma.md) and [GBA MinMod](../4-instrument/gbaminmod.md) instrument editors. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
# Nintendo DS | ||
|
||
this portable video game console succeeded the Game Boy Advance. | ||
it has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM. | ||
|
||
additionally, the last 8 channels may be put in "PSG mode", featuring 6 channels of pulse with 8 duty cycles and 2 noise channels. | ||
|
||
# effects | ||
|
||
- `12xy`: **set duty cycle.** | ||
- `0` to `7`. | ||
- only works in PSG channels. | ||
- `1Fxx`: **set global volume.** | ||
|
||
## info | ||
|
||
this chip uses the [Nintendo DS](../4-instrument/nds.md) instrument editor. | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.