Skip to content

Releases: toggledbits/Switchboard-Vera

Version 1.9 (22203)

22 Jul 10:09
Compare
Choose a tag to compare
  • Make dimmer ImpulseTime work.
  • For non-integer ramp rates, make sure LoadLevelStatus only stores (rounded) integer.
  • Support for ALTUI 2.52
  • Fix docs for creating new virtual devices.

Version 1.8

19 Jul 18:16
Compare
Choose a tag to compare
  • Timer availability is now per-device-type, and removed from UI where not applicable.
  • Completely restructure inits at switch startup.

Version 1.7

17 May 19:59
Compare
Choose a tag to compare
  • Tri-state switches will now timer-reset to the TimerResetState when set to any state other than that (not just "on" as in 1.6).
  • New virtual Scene Controller! Set the Values state variable to the (comma-separated) list of button values. You can do this directly, or through the device's own UI (not the Switchboard master device--go into the device control panel on the virtual scene controller). See the README for more.

Version 1.6

21 Mar 15:32
Compare
Choose a tag to compare
  • Add Lock, Water Valve, and Relay virtual devices. Note that lock has a separate service for Target and Status from all other binary on/off devices — it does not use urn:upnp-org:serviceId:SwitchPower1, but rather urn:micasaverde-com:serviceId:DoorLock1.
  • Make post-timer return state configurable via TimerResetState; this enables TriState virtual switches to return to off or void.

Version 1.5

25 Aug 20:58
Compare
Choose a tag to compare
  • Fix an issue with window covering ramp rate not properly handling zero value (disable ramp).

Version 1.4

29 Jul 00:51
Compare
Choose a tag to compare
  • Add support for virtual window covering (Vera implements these as dimmers, so while it seems an odd thing to do here, it's a natural for Vera).

Version 1.3

19 May 23:57
Compare
Choose a tag to compare
v1.3

Fix TriState init/sensing

Version 1.2

16 Feb 21:58
Compare
Choose a tag to compare
  • Support repeat triggering. By default, the virtual switch will only set its status if it changes, and as a result, scenes will only trigger on changes in status. In some cases, it is useful to trigger scenes/watches whenever the switch state is set, regardless of whether or not that results in a change in status (repeat triggering), so add a new flag for this purpose.
  • Fix notices and links in copyright area.