💥 A flexible rendering engine for visualization.
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Updated
Jul 3, 2024 - TypeScript
💥 A flexible rendering engine for visualization.
A lightweight JavaScript library, written in TypeScript, to create isometric projections using SVGs
Create 2d primitive shapes, encapsulate and repeat them by handling each repetition and generate recursive shapes
TypeScript WebGL Game Framework
Demos and experiments in WebGPU technology. Focus on compute shaders.
A Canvas - based TypeScript rendering library.
Atlas Slave - part of Atlas system, designed to manipulate render software directly on render nodes
Atlas Monitor - a part of Atlas system, designed to submit jobs, view render reports and control jobs.
Atlas - modern render manager, designed to solve complex render jobs queue and generate render reports.
2D in-browser map of the solar system
A unique tree representing your Github contributions
The canvas as the Cartesian plane
A unique family Japanese pancake restaurant with our main chef Doraemon
The animations are coded with Pixi.js and utilizes WebGL.
Create your own 2D Map pixel by pixel and download a CSV file useful to reproduce it on a Terminal via ANSI colors.
Atlas Render Farm Manager plugin system.
Conway's Game of Life Simulation in Javascript and Pixi.js
A unique family Japanese pancake restaurant with our main chef Doraemon
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