A Survey on Large Language Model-Based Game Agents
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Updated
Sep 1, 2024
A Survey on Large Language Model-Based Game Agents
Creating animation sequences between sparse key frames using motion phase features.
Procedurally generated quests and stories for computer games.
Paper reading list during my graduate studies
🎉 A WebGL inspired, 3D game, of the original 1998 Pong!
An Implementation of Legendary Kingdoms gamebook series in C++ and SDL. Only book 1, The Valley of Bones has been implemented as of now.
SweepWeave is a tool for authoring interactive storyworlds, or works of interactive fiction wherein character interaction is a central game mechanic.
This is an unbeatable Tic Tac Toe Single player VS Computer Game, terminal based game built in c++
Robotz is a computer game that was developed for the DOS operating system. In this turn-based game, players are tasked with escaping from robots programmed to pursue and kill them.
Text-based computer games in Fortran
Repository of works of the college of informatics and programming, FU under the government of the RF
An SDL Implementation of the Blood Sword gamebooks by Dave Morris and Oliver Johnson
A small Python library to parse Blood Bowl 1 replay files
Make your users go offline before the evil virus infects them! – Entry for js13kGames competition 2018
Would love to learn how to start our own webpage. Learn how to play MUDs, understand computer lingo better to be able to possibly show/explain to my very sharp autistic son which is starting to show interest in getting into programming. To possibly learn how to do digital art, even though I am not that great of an artist. To one day work on proj…
A 3D/2.5D game project that focuses on the platformer elements of games
This project is from my work in BTEC IT Extended Diploma. This is the actual work that I submitted for my grade (in past) and I am happy for anyone to use it for their own projects and/or proof of work I can do.
In this project we evaluated how far modern AlphaZero type algorithms are from prefect solution.
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