A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Updated
Apr 6, 2019 - C#
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
A 2D Deformable body simulation in Unity using FEM
The repository contains implementation of Sand Balls mechanic using different approaches to deform a mesh in order to compare their performance
🕹 Demos of Games 103 (Physics Simulation) Using Unity
Mesh deformation & blending in Unity
A Simulation System for Physics-Based 3D Mesh Deformation
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