𝑛-Body and Extended Body Gravitation for Kerbal Space Program
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Updated
Aug 11, 2024 - C++
𝑛-Body and Extended Body Gravitation for Kerbal Space Program
A solar system simulator with Verlet, using OpenGL for displaying.
Implementation of the fast multipole method (FMM) for the evaluation of potentials and force fields in gravitation/electrostatics problems
Program to calculate orbits of masses in free space (?) This is not for "real" planetary objects, but rather just for fun. In the code, the gravitation constant is defined as "1", so that tells you how serious this program is. Good example of using Newtons law of universal gravitation and second law of motion.
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