Below is the code for CG2 2016 "Getting your hands dirty with GPUs" talk
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Updated
Dec 6, 2016 - C
Below is the code for CG2 2016 "Getting your hands dirty with GPUs" talk
Attempt at determining an effective approach to updating a transform hierarchy.
A computational implementation of finite graph algorithms and its solution to the maximum flow problem (using the Ford-Fulkerson method)
FunCompiler, A subset of C
C code to encrypt a message through the Rail Fence method without relying on a matrix.
A Rust implementation of the GKLS function generator. GKLS allows to generate parametrized optimization problems with known local and global minima.
Project files for building a compiler on a subset of C language (nanoC) completed as a part of the course '[CS-1319] Programming Language Design and Implementation' taught by Dr. Partha Pratim Das (PPD)
Improvements and optimizations of a 3D stencil C code
Source for "The role of Walsh structure and ordinal linkage in the optimisation of pseudo-Boolean functions under monotonicity invariance" (Christie, 2016).
Number theory experiments
A C/C++ SIMD math library for video game programming and connected fields, targeting x86, x86-64 and ARM architectures.
Parallel quicksort algorithm using Pthreads.
Multithreaded implementation of the partitioned hash join algorithm for an in-memory columnar database
The graveyard for code-snippets that abandoned from my projects due to the over-engineering.
A program to find an approximate solution to a Partial Differential Equation (PDE) using the Gauss-Seidel iterative method to solve the pentadiagonal matrix that represents the Linear System found with the approximation of the partial derivatives of the equation.
Complete Driver for the Direct Memory Address (DMA) Peripheral in the STM32F401CC MCU
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