An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
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Updated
Sep 6, 2024 - C++
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Poisson Disc Sampling in GDScript for Godot
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Generate point arrays for Geometry Nodes using cubic grid, golden angle (Fermat's spiral), poisson disc sampling, or import points from data sources in CSV, NPY, and VF (Unity 3D volume field) formats.
Matlab script for N-dimensional Poisson-Disc Sampling. This can also be used this to randomly sample k pts from N-dimensional space with minimum separation distance between the points.
SpokeDarts sphere-packing sampling in any dimension. Advancing front sampling from radial lines (spokes) through prior samples.
A collection of exemplary graphics samples based on Magma and Vulkan API
Maximal Poisson-disk Sampling in 2D, without approximations or rejections, in deterministic linear time
An implementation of Robert Bridson's algorithm for fast Poisson disk sampling.
Poisson Disc Sampling in pygame
Swift implementation of Poisson disk sampling algorithm
Poisson disc sampling algorithm in Elixir
C++ fast Poisson disk sampling
Poisson-disc sampling algorithm to evenly (but randomly) distribute a set of points throughout an area.
Geometry tools for copy/paste, point arrays, planar UV mapping, and more
O(N log N) Poisson Disc Sampling with Various Radius
Solution for "Computer Graphics" Course assignments, 2-nd year
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