Create polygons (arrays of vertices) from input PNG sprites
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Updated
Sep 8, 2019 - C++
Create polygons (arrays of vertices) from input PNG sprites
A ray tracer and rasteriser built using SDL and GLM for Computer Graphics (COMS30115)
A 3D Software renderer demo built in C++ without the use of modern graphic APIs
Path Tracing, Photon Mapping, Rasterising and Ray Casting as part of our Computer Graphics unit.
Rasterisation theory demonstrations in Lua with LÖVE.
Graphics projects: Rasteriser ad Raytracer on Stanford Box with Extensions
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