A Physically Based Vulkan Renderer.
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Updated
Aug 23, 2024 - C++
A Physically Based Vulkan Renderer.
ReShade motion TAA solution, far cheaper than the others.
A toy renderer built with directx12 and c++.
Generates images for the 3D antialiasing Godot 4 documentation
My OpenGL Coding Playground (Rendering and Physics examples)
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