Small text adventure for my website
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Updated
Jul 28, 2022 - TypeScript
Small text adventure for my website
The [p]oor [o]nes [t]extadventure-engine
Source code for Birth of the Phoenix, published by Phoenix Software, for Apple II and Atari 8-bit computers
The chilling conclusion of the game. In it I added the code to which you can defeat the count. The rest of the map has been added including some wonderful interactive objects to see. Included is the source code and an executable file to ensure that the game can be played.
Source code for Queen of Phobos, published by Phoenix Software, for Apple II computer
Text Adventure game developed with Haskell. Declarative Programing Project, first semester third year (2021)
A declarative programming language for Textadventure-Games (also known as Interactive Fiction), inspired by the deductive language Datalog, which in itself is a syntactic subset of Prolog.
The third chapter within the text adventure saga.
Ein kleines Textadventure in dem man als Studi die erste Hausarbeit schreiben muss. Der Weg ist nicht gerade.
Add a new portion of the game and this included new characters and interactive objects. This version also included the executable file so that you can run the game and enjoy it to its fullest.
The next chapter within the game world. In it, you find yourself against that of a cult that hopes to resurrect that of the Count. Written entirely in BASIC, every line of code and story is written by me. Source code and Executable are included.
This new version includes a new section of the castle, that being the tower. With the additions of objects and characters.
Made changes to the story and expanding upon it. Adding another inventory item bringing the count to three in total so far.
Text Adventure Logic Engine - A plattform to create immersive games without coding
a retro text adventure just using JS & readline-sync
This new edition concludes the second tower within the game.
TextAdventure umgesetzt mit Typescript ohne zusätzliche Bibliotheken
The user moves around in the rooms to find the box of LPs in this text adventure game.
Source code for Adventure In Time, published by Phoenix Software, for Apple II and Atari 8-bit computers
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