Implemented using the Canvas Framework provided by my University. The framework is limited to a 200ms clock but I have exploited a bug I found; clicks and keyboard events are not bound to the timer and they both call the draw function.
The provided python script (fpsBoost.py) will make the mouse click at 60Hz when the cursor is on the game's window. To turn it off, press ESC.
Video footage is sped up by x4 to keep them short.