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Word Guess - Animal Onomatopoeia: Can you guess the correct spelling of an animal sound in another language?

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WordGuessGame - Animal Onomatopoeia

Here is the link to the live website: Word Guess: Animal Onomatopoeia

  • How would another language interpret the sound an animal makes?

  • Can you guess the correct spelling using standard English characters?

  • I hope you enjoy this animal onamonapia.


What I was asked to accomplish:

Option Two: Word Guess Game (Challenge - Recommended)

  1. Watch the demo.

  2. Choose a theme for your game! In the demo, we picked an 80s theme: 80s questions, 80s sound and an 80s aesthetic. You can choose any subject for your theme, though, so be creative!

  3. Use key events to listen for the letters that your players will type.

  4. Display the following on the page:

  5. Press any key to get started!

  6. Wins: (# of times user guessed the word correctly).

    • If the word is madonna, display it like this when the game starts: _ _ _ _ _ _ _.

    • As the user guesses the correct letters, reveal them: m a d o _ _ a.

  7. Number of Guesses Remaining: (# of guesses remaining for the user).

  8. Letters Already Guessed: (Letters the user has guessed, displayed like L Z Y H).

  9. After the user wins/loses the game should automatically choose another word and make the user play it.

Word Guess Game Bonuses
  1. Play a sound or song when the user guesses their word correctly, like in our demo.
  2. Write some stylish CSS rules to make a design that fits your game's theme.
  3. HARD MODE: Organize your game code as an object, except for the key events to get the letter guessed. This will be a challenge if you haven't coded with JavaScript before, but we encourage anyone already familiar with the language to try this out.
  4. Save your whole game and its properties in an object.
  5. Save any of your game's functions as methods, and call them underneath your object declaration using event listeners.
  6. Don't forget to place your global variables and functions above your object.
    • Remember: global variables, then objects, then calls.
  7. Definitely talk with a TA or your instructor if you get tripped up during this challenge.

Credit for the Images used goes to:

  • Bee - Photo by Roberto Lopez on Unsplash

  • Bird - Photo by David Clode on Unsplash

  • Cat - Photo by Max Baskakov on Unsplash

  • Cockerel - Photo by David Cain on Unsplash

  • Dog - Photo by Joséphine Menge on Unsplash

  • Duck - Photo by Tom Gainor on Unsplash

  • Frog - Photo by Michael Romanov on Unsplash

  • Horse - Photo by George Hiles on Unsplash

  • Mouse - Photo by Zdeněk Macháček on Unsplash

  • Pig - Photo by Christopher Carson on Unsplash

  • Background - Image by Gordon Johnson from Pixabay

Credit for the sound files:

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