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@echo off | ||
set workingDir=%CD%\modloader\Project Props\ | ||
echo Props Props Installer | ||
echo --------------------- | ||
echo. | ||
echo --------------------------------- | ||
echo Converting IPLs (Text to Binary): | ||
echo --------------------------------- | ||
echo. | ||
FOR %%i IN ("%workingDir%\ipl_src\*.ipl") DO ( | ||
echo Processing %%~ni.ipl... | ||
echo ------------------------------------------- | ||
cmd /C ""%CD%\tools\fastman92_processor.exe" /file_type ipl /input_type text /input_game GAME_EXACT_GTASA_PC /input_filename "%workingDir%\ipl_src\%%~ni.ipl" /output_type binary /output_game GAME_EXACT_GTASA_PC /output_filename "%workingDir%\img_src\%%~ni.ipl"" | ||
echo. | ||
) | ||
echo Finished Convertering IPLs | ||
echo. | ||
echo ---------------------------------------- | ||
echo Building IMG archive (ProjectProps.img): | ||
echo ---------------------------------------- | ||
echo. | ||
cmd /C ""%CD%\tools\fastman92ImgConsole32.exe" -script "%workingDir%\ProjectProps.img.txt"" | ||
echo Finished Building IMG archive | ||
echo. | ||
echo Clearning up... | ||
echo. | ||
@RD /S /Q "%workingDir%\ipl_src\" | ||
@RD /S /Q "%workingDir%\img_src\" | ||
@RD /S /Q "%CD%\optional\" | ||
@RD /S /Q "%CD%\tools\" | ||
@DEL /S /Q "%CD%\README.md" | ||
@DEL /S /Q "%workingDir%\ProjectProps.img.txt" | ||
echo Installation Complete | ||
pause |
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; | ||
; Mod Loader Basic Config File | ||
; | ||
[Config] | ||
EnableMenu = true ; Enables/disables the menu system (Menu > Options > Mod Loader) | ||
EnablePlugins = true ; Enables/disables plugins from "modloader/.data/plugins", you probably want to have them enabled since they are responssible for loading stuff... | ||
EnableLog = true ; Enables/disables logging. Logging is useful to find bugs or know what's going on, but it slow downs the game, so disable it if you don't care about logs | ||
ImmediateFlushLog = true ; Enables/disables immediate flushing to the disk from the log file. Disabling this increases performance when logging is enabled but decreases logging usefulness | ||
MaxLogSize = 5242880 ; Maximum size of the modloader.log file in bytes, if this size is reached the file is truncated. | ||
AutoRefresh = true ; Mod Loader detects changes in modloader/ directory automatically and refreshes the mods |
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; | ||
; Plugins config file | ||
; **** DO NOT EDIT THIS FILE UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING **** | ||
; | ||
[Priority] | ||
; Defines plugins priority (which plugin should take care of a file first, events priority also) | ||
; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods) | ||
; Default plugins normally have the priority in the range 45-55 | ||
; | ||
; Just put the path to the plugin module, without extension and replacing slashes with a dot. | ||
; For example: | ||
; gta3.std.text=0 ; disables gta3/std.text.dll | ||
; | ||
|
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-openOrCreate "files/ProjectProps.img" "2" | ||
-importFromDirectory "img_src" | ||
-rebuildIfArchiveWasModified | ||
-close |
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Original file line number | Diff line number | Diff line change |
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IDE files/ProjectProps.ide | ||
IMG files/ProjectProps.img |
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; | ||
; Mod Loader Folder Config File | ||
; | ||
[Folder.Config] | ||
Profile = Default ; Profile to be used to configure mods | ||
|
||
[Profiles.Default.Config] | ||
IgnoreAllMods = false ; Ignores all mods. This essentially disables mods loading. | ||
ExcludeAllMods = false ; Excludes all mods from being loaded except the ones at IncludeMods list | ||
|
||
[Profiles.Default.Priority] | ||
; Defines mods priority (which mods should go into effect if both replaces the same file) | ||
; The priority should be between 1 and 100, where 100 overrides 1, additionally priority 0 makes be ignored (just like IgnoreMods) | ||
; The default priority is 50! | ||
;MyMod=50 | ||
|
||
[Profiles.Default.IgnoreFiles] | ||
; Put wildcard to files to be ignored here (e.g. cheetah.dff, *.dff, path_in_mod/*.dff) | ||
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||
[Profiles.Default.IgnoreMods] | ||
; Put wildcard to mods to be ignored here | ||
_ignore | ||
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||
[Profiles.Default.IncludeMods] | ||
; Put wildcard to mods to be included in the game even when ExcludeAllMods=true | ||
|
||
[Profiles.Default.ExclusiveMods] | ||
; Put wildcard to mods that should be loaded ONLY on this profile |
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