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Update List

Version Semantics:

Major. Minor. isNotShaderCacheContained (1 if not Contained)

1.0

Add Basic Folder Structures

1.1

Add Basic Wall Collider

Add One Hinge Joint Door

Clear All Props from unityPackage Q512

Sceen -> non-static

1.2

trying new space

Bugs require Fix:
  • collider fix,
  • hinge joint fix,
  • wall fix

1.3

fix collider

Hinge Joint not fixed yet

Fill up new space

Still non-static

Bugs require Fix:
  • Hinge joint fix
  • exit sign for upper cube of door(Maybe Ricgh Text UI will fix it)
  • upper cube: Anchor override for two reflection probes with weights
  • other area space bug

1.4

fix room-Boiserie and Room-shelf bug(Shelf separate into two parts)

Add windows.max for needs of boolean expression when adding windows

Bugs require Fix:
  • Hinge joint fix
  • exit sign for upper cube of door(Maybe Ricgh Text UI will fix it)
  • upper cube: Anchor override for two reflection probes with weights
  • other area space bug

1.5

Complete partial office structure

Still non-static

Bugs require Fix:
  • Hinge joint fix
  • exit sign for upper cube of door(Maybe Ricgh Text UI will fix it)
  • upper cube: Anchor override for two reflection probes with weights
  • other area space bug

1.6

Fixed upper cube of the door

Office Strcture minor Adjust

Still non-static

Bugs require Fix:
  • Hinge joint fix

1.7

Add Props: Tray, Mug, KirbyMug, CupCake, Record Player

Finish Section: Book Shelef of Office

Still non-static

Bugs require Fix:
  • Hinge joint fix

1.8

Add Props: Spinning Top, Golden Laugh

Try Add Reflection Probe Under top for top's reflection, however result is not good. Depreciated for now.

Still non-static

Bugs require Fix:
  • Hinge joint fix

1.9

Add Props: Creeper Doll, Kirby Doll, Flowers, Mac Keyboard&Mouse

Adjust Desktop structure

Almost ready to start bake light

Bugs require Fix:
  • Hinge joint fix

2.0

Adjust Ceiling light

trying add Fur Shader to Dools, but due to resouce-consuming depreciated.

trying adjust material of spinning top, however it stay for original mat for now.

Almost ready to start bake light

Bugs require Fix:
  • Hinge joint fix // May Not Needed? <- if restrict access to other room?

2.1

Adjust Wall Frames

Almost ready to start bake light

Bugs require Fix:
  • Hinge joint fix // May Not Needed? <- if restrict access to other room?

  • Lack of Office Props on Haku's Desktop

3.0

Lighting Baked

Lots of workaround for beautify Scenes

Preview
Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

3.1

Fix Position of Caffe Table, Console

Adjust Exposure and Rotation of Skybox

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

4.0 Merged

Merge Project With M,P Version

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

4.1

Note: Compressed With lightmap, ShaderCache, etc.

Backup of new Lightmap

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

4.2

Import some of haku animation

Build up simple demo of HeadLookController, BreathController

HeadLookHelper is depreciated due to it may cause "The Exorcist"

Adding Enviornment Compensation Light, Haku Compensation Light (Now Both are Directional Light with different Culling Mask)

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

4.3

Update Idle State Animation: Blending(Actually additvely blend) Animation of sitting.fbx from mixamo.com, trying syncing with BreathController

Params:

*	AvatarMask: Torse & two arms (NO HAND & IK)

*	BreathController: Duration: 0.78

*	AnimtaionController: BreathLayer: Additively, weight = 0.15

*	AnimtaionController: BreathLayer.Delay -> BreathLayer.Breathing: Transition Duration = 0.25, Offset = 0

*	AnimtaionController: BreathLayer.Breathing: Speed = 1

*	Animtaion: sitting.fbx: frame 177 - frame 363 + AvatarMask
Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

4.4

Adding Tracking target for HMD (Now Param: z = -1.93)

Trying Blend Legs part with previous parts, However Foot Ik reacts wierd

* 	Use 3ds max reconstruct Animation (So many works)

*	However OL Haku's Heels won't move

*	Temporaily change to Uniform Haku Instead
Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

4.5

Finish Haku Office Animator: Leg Layer

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

4.6

Setup Haku Office Animator: UpperBody Layer

Setup Randomly Leg Motion Script

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

4.7

Setup Simple grab object controll

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

  • UpperBody Randome motion script not finished

  • Wall Collider needs to be fit exact space more

  • Floor Collider needs to be fit exact space more

  • Gravity: Due to the scene is two big, acts like moon

    • Shrink the scene

    • Override single scene gravity settings

  • The place of rose should be adjusted

  • The Scale of Camera Rig Should be adjusted

4.8

Fix Gravity Bug

* Gravity is propotion to scale 

* Wierd AddForce after realeasing grab object is because I rotated [CameraRig]

Update Simple give gift interaction

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

4.9

Update Basic Lunch Scene

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Considering use Uniform Haku Instead of OL Haku

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

5.0

Update Hurt Effect in Minecraft, Time countdown, etc.

Update Game Control of Minecraft Scene

Update Simple Whole Game Control

Confirmed use Uniform Haku Instead of OL Haku

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

5.1

Update Controller details

I forgot what I've done :(

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

5.2

Update Tutorial change image solution(hit.point to uv)

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

5.3

ScreenFadeOut when changing scene (now only attached on Minecraft)

Bugs require Fix:
  • Lack of Office Props on Haku's Desktop

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • UpperBody Randome motion script not finished

  • The scale of room props should be adjusted

5.5

Merged from ProjectHaku_P_Version5.4

Construct Full Dropping gift script in Office Scene(All Gifts & after drop & detect drop with headLookController)

Construct simple upper body animator (However random play script are not finished yet)

Construct Planes that able to teleport

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • UpperBody Randome motion script not finished // almost done

  • The scale of room props should be adjusted

5.6

Finished Construct upper body animator

Add Special Areas For haku to peek

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Camera needs to higher?

  • The scale of room props should be adjusted

5.8

Merged from ProjectHaku_Y_Version5.8

Finished Basic Crab Scene (including Morph Controll & revised anim, however not baked physics)

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.0

Finished Crape and crab Lunch Scene

Not quite sure waht updated in this version

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.2 ~ 6.2.8

experiment with revised animations

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.4

Revised Animations and fixing wierd bug when fast entering giving gift's collider, causing haku look at you while her hands still typing (Update: Ver 6.5 Not Fixed?)

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.5

Add Basic Wedding Scene

Spawn Camera on specific point by substract the placement between CameraRig & Camera(eye), However it works strange on office scene

add experimental scene: Office Before Lunch

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.6.5

Adjust BeforeLunchScene without physics effects on animation, a.k.a. broke meshes

.5 is for haven't clean up experimental animations

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.7

clean up experimental animations

Adjust BeforeLunchScene

裙子用bake,彎腰時破圖

頭髮用MMD4Mecanim 的 Bullet Physics + MMDRigidbody 的 Cube
Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.8

Add Scene: Opening

Minecraft 全部串接 (計時倒數、GameStart/Over Canvas、creeper dying effects),只缺ipad控制

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

6.9

Add Tutorial Control in Scene:Minecraft

Setting up Scene:Before Lunch

Finish concat Scene:BeforeLunch and Scene:Lunch

Trying setup Ending Scene for more details (Now Add: Canvas anim, camera change position)

Force Rendering support to dx11 in windows, however MKGlow not fixed?

Ignore dxd9d in some shaders(Axi) of ArchVizPRO

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.0

Finished Scene:BadEnding

Construct Basic scene controll of Scene:GoodEnding, need testing and finish it with HMD on

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.1

Merge with Project_M_ver6.5, Adjust Scene:Office prop's scale

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.2

Finished Scene:GoodEnding (Not checked in VR)

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.3

Finished Scene:GoodEnding & Scene:BadEnding & Scene:Opening, Not including art details

Add Scripting Control to bgm fadeIn/Out

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.4

Finished Bgm Controlling

Bugs require Fix:
  • Wierd physics are because of specialArea Collider in cameraRig?

  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.5

FadeOut Bgm:EndingGoodWait

調整Minecraft Count Canvas

修正Office物理bug(果然是因為SpecialAreacapusle,調整physical detection layer 修正)

全部的bgm、音量再調整、Office Recorder

加入Lunch Ipad

修正SpawnAtPoint Bug: 因為CameraEye 和 CameraRig本身的Scale的引響(將CameraRig Scele 調成1解決,不過因此 Scene:Office 東西位置需要再微調)

修正 修正SpawnAtPoint Bug 之後地板會閃爍:拿掉 PlaneRefection就可以了(可能是之前改DXD9的關係)

修正 Minecraft CleanUp 沒有兩隻手把都啟用的bug

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.6

Adjust Skirt

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.7

LunchScene, EndingScene * 2 材質、光照完成!

註記:無法看見蠟燭是因為跟背後玻璃的transparent相衝?

Fix goodEnding CleanUp Bug

Fix goodEnding SpawnAtPoint Bug

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

7.8

Update Hint in Scene:Office

Update Dialog Sprite in Scene:BeforeLunch & adjust time for changing scene

Update Eaten effects on crape & crab(Add Donut)

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Should add: Haku eating morph and SFXs

  • Scene:Lunch LaserPointer Bug

  • More less-important details are in todo.md

7.9

Adjust Haku's scale in whole game

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Should add: Haku eating morph and SFXs

  • Scene:Lunch LaserPointer Bug

  • More less-important details are in todo.md

8.0

修正 Vive Tutorial ReleaseObj 時給予velocity, augularVelocity 的問題(應該要用local座標系的速度、角速度)

所以在此之後Camera可以Rotate了

建立API: 固定出生點視角 (根據 Start 時頭盔位置計算CameraRig轉動量,並根據旋轉之後位置重新指定位置)

尚未套用到Office以外的場景(最需要的應該是BeforeLunch)

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • Should add: Haku eating morph and SFXs

  • Scene:Lunch LaserPointer Bug

  • More less-important details are in todo.md

8.1 ~ 8.4

因為未詳細紀錄更新紀錄,所以直接整合在一起

紀錄上次更新API細節: 固定出生點視角 修正

兩種做法:

一為根據Camera轉動場景,在生成位置 但是這樣就無法static (舊的作法) // 不好

二為根據位置計算CameraRig的轉動位移跟位置位移

修正新API之後 Ending 場景切換 Camera 位置

因為轉動之後位移量不再是直接用加的,不過GoodEnding並未做視角控制,沿用舊版

初步 Bake 中,效果還好,但是

光線在天花板處有明顯分界 // 應該是因為point light + 半圓燈罩? 正常嗎?

沒有陰影的感覺 也沒有樹葉陰影的感覺

建立完整第0場景,修正移動到MenuBg的Bug

因為下面的Plane 在手把的 TeleportMask中

強迫完成教學的設計模式 (但是無法處理喜歡亂搞的玩家)

加入 GoodEnding 觀眾

加入Office Judge 禮物時轉頭

修正 Office 給東西動畫的bug (因為 Update UpperBodyMotion使用 IEnumerator,所以控制城拿東西後馬上被 Assign 回 Keyboard了)

修正複數Bug

* 修正 Lunch LaserPointer Bug

* 調整 Minecraft Canvas位置

* Office 撿不到東西 // 沒問題啊?

* Lunch 要離Haku進一點

* Minecraft場景拿不到Ipad // 修改擺放位置

* 調整 BeforeLunch Bgm 音量到 0.3 // 原本的兩倍

* 修正BadEnding Haku表情 

* Office表情慢一點點 // 因為加入轉頭

* Haku頭髮Shader透明? // 因為貼圖本身那邊有alpha = 255的狀況,change MainTex to HairNT

*  Office Keyboard 音效 // 不過沒有fadeIn, Out, 沒有很fit手指動作

註記:

加頭髮 > 小穿越

裙子物理沒有考慮到左右腳切換

Idle -> take東西會小小穿越裙子 // 先不處理!
Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • Shadow of Realtime Direction Light Behavior really wierd (Just Like Silent Hills, WTF)

  • More less-important details are in todo.md

8.5 ~ 8.6

  • 加入教學

  • 加入 Minecraft Haku + ID

  • 午餐音效等入

  • 根據使用者回饋做了以下調整(以及修正bug):

      Opening 教學場景 Canvas位置調整
    
      放寬ipad 中間頁面切換
    
      提示有的劍不能砍 -> 劍data Canvas
    
      天花板避免順移 -> 不過還是有無法避免的狀況
    
      午餐新增對話框 "那我們回去吧!" "你要吃嗎 我喂你"
    
      午餐Crape 位置 // 不調整
    
      Adjust 午餐Face Collider // 避免瀏海穿越到臉中
    
      拿掉 午餐胸前collider // 雖然說對側邊長瀏海有幫助,但是似乎對於後面馬尾影響過大
    
      Office Haku馬尾有點怪 (不過 BeforeLunch 不會? // 目前暫時拿掉,不過會不會是因為Dynamic Bone?
    
      Frame 位置調整 // 拿掉 Collider
    
      快速按下去留聲機會怪怪的? // 做relay 切換
    
      Office 頭髮穿透 // 重新調整椅子位置 Scale
    
      Office Haku 補償光 ++
    
      Ending固定在視角? // 暫不考慮
    
      修改Ending Canvas: 請在他身邊看著他
    
      Haku Wedding 太慢 // 把音樂fadeOut 割成 IEnumerator
    
      不放觀眾 // 暫時拿掉,有人反應很令人分心?
    
      ipad Coliider怪怪的? // 因為射線射到手把Controller,目前把cube size改成 (.7, .7, .7)
    
      修正 部分 Office 不應為 Static 的物件
    
      修正 GoodEnding / BadEnding SpawnPoint Bug
    
      加入 EndingScene 箭頭提示要看的方向 // 有點醜?
    
Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • More less-important details are in todo.md

8.7

  • 根據使用者回饋做了以下調整(以及修正bug):

       教學說明改成 "按下兩側的箭頭"
    
       最後一頁 Hover
    
       Minecraft 傳送門
    
       拿起來才消失 劍Canvas
    
       Minecraft fallback 回第一版地板
    
       Tray 打光  //維持原樣
    
       教學說明改成 "把禮物親手交給她"
    
       修正 Office // 現在也會有RectileNo
    
       Rectile Red warning // 原來是忘了assign texture
    
       Opening Scene 加入 "試著移動看看" "試著抓取Ipad"
    
       教學字體統一到 華康竹風體(P)
    
       Minecraft放到最後多一頁 "PS 有些劍不能拿"
    
       Office 時間長一點 // 180sec
    
       Haku 電腦的圖, 自己電腦的圖
    
       Frame 提示
    
       咳嗽聲 自己吃的聲音 太小聲  咳嗽換回原本的版本, maleHamu pitch = 1.23
    
       Lunch Loop 回去時考慮暫停Animator 跟 hamu音效
    
       GoodEnding 光影閃爍  Haku身後的柱子  原因是因為realtime光,已拿掉
    
       分數bug  Lunch IncScore 放在 Update
    
       Office 送東西 Collider 偵測附上手把的雙重保險?  類似 Sword isGrabed的方式
    
       午餐椅子的collider
    
       苦力怕被擊退
    
       修正 HurtCapsule 不自然的shader結果 // WorkAround
    
Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • 以下不確定是否採納與修正:

      * Minecraft Canvas 此把劍無法傷害苦力怕
    
      * BeforeLunch Hair Collider修正
    
      * 晃很久苦力怕bug
    
      * Rectile bug?
    
      * 拿起東西的機制
    
  • More less-important details are in todo.md

8.8

  • 根據使用者回饋做了以下調整(以及修正bug):

       辦公室提示改成送其中一個禮物後消失
    
       修改 Lunch Haku 肩膀動畫幅度
    
  • 在 Minecraft 放入陀螺

  • 修正 GoodEnding 中 Haku 的光影效果

  • 拿掉 Minecraft場景中的布幔 // 在 Realtime 光影下有閃爍問題

  • 修改Player Settings(ProjectName, Icon, Cursor)

  • 調整 Lunch SFX 平衡

  • 將Spinning Top 加上髮絲紋的法線貼圖

  • 些微修正午餐頭髮的物理,但是依舊會抖動

Bugs require Fix:
  • MKII Glow Shader Bug on d3d9x // One Workaround is to exclude direct9 on build setting

  • 以下不確定是否採納與修正:

      * Minecraft Canvas 此把劍無法傷害苦力怕
    
      * BeforeLunch Hair Collider修正
    
      * 晃很久苦力怕bug
    
      * Rectile bug?
    
      * 拿起東西的機制
    
  • More less-important details are in todo.md

8.9 ~ 9.0

  • 修正 MKGlow Shader Error // 只是忘了上Glow貼圖?

  • 導入新系統:Eye Raycast // Office 拿掉 Mune, yarashi Threshold 設成 150

  • 根據使用者回饋做了以下調整(以及修正bug):

       * BeforeOffice/Office 桌子邊修正 // 弄新的Plane替代
    
      * 拿掉 Cursor (炸掉惹)
    
      * Office Desktop Props Scale 跑掉了 // 拿掉書
    
      * 修正 Office 筆筒位置
    
      * Office 天花板燈有點空虛 // 放 Point Light, 用 range + culling mask, 但是還是會有Distance問題
    
      *  Office Donut 位置上來一點點
    
      * Office Keyboard 聲音調小
    
      * BeforeOffice 陀螺應該要轉 // 直接拿掉陀螺
    
      * Ending要把 Keyboard 播放 cut 掉 // 直接volume Fade 到 0
    
      * Minecraft 陀螺位置
    
      * BadEnding BGM 有點小聲 // 調成 0.6
    
      * BadEnding Haku的腳要上面一點
    
      * Opening 沒有 RectileNo 效果? // 現在有了
    
      * Opening 教學 .5f 的 Delay // .3f更直覺,但是容易點太快
    
      * 修正 Minecraft 場景有時候拿不出劍 // 因為 CameraCollider, 用 Collision Layer 解決
    
      * 修正 Minecraft 場景 Hurt Effect Bug
    
      * 修正 GoodEnding Rectile Offset 太小
    
Bugs require Fix:
  • More less-important details are in todo.md

9.1

  • 裙子動畫修正
Bugs require Fix:
  • More less-important details are in todo.md

9.2

  • 修正Office 在手收回去時用丟的送禮物的bug 以及 同時拿兩個禮物靠近,一個送她另一個前後進去Collider的bug
Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

9.3

  • 修正Office Keyboard 位置

  • Build 參數:

    Demo 版 -> Office 時間 90秒, score > 5 Ending

    Release 版 -> Office 時間 150秒, score > 65 Ending

Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

9.4

  • 增加 AlterEnding (Not Achievable Ending)
Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

9.5

  • 修正Haku 褲襪貼圖
Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

~ 9.8

  • 加入 Haku Nade

  • 修正遊玩參數

Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

9.9 (Final)

  • 專案 Clean up
Bugs require Fix:
  • Minecraft 武器快速換手會有音樂沒有撥放的bug

  • More less-important details are in todo.md

10.0 ~ 11.1 (Project Haku II)

Opening 場景

  • 小幅度修正光影,柔和一點點點 (我也忘了我到底有沒有調過啦)

Minecraft 場景

  • 修正 Minecraft 特殊行為 造成的 bug

      * 特殊行為: 在目前 Trigger 為按住情況下,另一手把靠近按下Trigger,接著再放開目前Trigger 的行為)
    
      * 修正 Bug: 9.9 以前 Minecraft 武器快速換手會有音樂沒有撥放的bug
    
      * 修正 Bug: 小機率因此無法砍傷怪物的bug
    
  • 修正 Minecraft 劍 拿否砍傷怪物的設計

      * 修正前:只有鑽石劍可以攻擊, 使用劍上Canvas 的 攻擊力 暗示這一點
    
      * 修正後: 所有劍都可以攻擊
    
      * 然而這樣使用鑽石劍的風險更大,因此在計算分數上採有倍率制,Canvas 亦顯示倍率
    
      * 鑽石劍倍率: 2 倍,其他的劍: 1 倍
    
      * 拿掉 Minecraft 場景 Ipad 最後一頁的教學圖片 ("並不是所有劍都能傷到怪物喔")
    
  • 延遲進入傳送門之後 開始遊戲的時間

      * 修改前:直接開始遊戲 + 跑 GameStart UI 動畫
    
      * 修改後:跑 GameStart UI 動畫,動畫結束後幾秒 (用 yield 實作) 才開始遊戲
    
  • 更改苦力怕重生位置,重生點數量從 8 個 減少到 6 個,另外調整位置離重生點比較遠,避免進入傳送門後有機率馬上遭遇怪物

  • 調整 Minecraft 遊玩時間

      * 修改前:30 秒
    
      * 修改後:45 秒
    

BeforeLunchOffice 場景

OLD

NEW

  • 加入燈泡 + 很微量的 Bloom,雖然到 Bloom 微量到燈泡不太有 glow 的效果,但是考慮到 Bloom Luminance Threshold 不好調,其他東西太亮,算是做一個取捨

  • 降低 天花板 emission

      * 修改前: 2
    
      * 修改後: 1.5, Enable Camera HDR
    
      * 拿掉修補用的 Area Light
    
  • 光源設置,修改前:

    展開
    • 三個大範圍的點光源 (高Range) 照亮環境

            Color = (255, 255, 255)
            Baked
            Range: 10
            Intensity = .96
            Bounce Intensity = 1
            Soft Shadow (Holy ShXt,我當初到底在想甚麼)
      
        * 三個設置在燈罩底下的 Spotlight
      
            Rotation = (90, 0, 0)
            Color = (255, 255, 255)
            Baked
            Angle = 14.38
            Spot Angle = 30			
            Intensity = 1
            Bounce Intensity = 1
      
        * 三個補充牆壁暗處的 Area Light 
      
            Rotation = (-90, 0, 0)
            width = 24.45219
            hieght = 0.6878968
            Color = (255, 255, 255)
            Bounce Intensity = 1
      
        * 主要平行光  (向房內照射)
            Rotation = (-43.375, -33.975, 43.441)
            Color = (224, 236, 188)
            Baked
            Intensity = 0.6
            Bounce Intensity = 1
            Soft Shadow
      
        * 次要平行光 (向房內照射)
      
            Color = (255, 255, 255)
            Realtime
            Bounce Intensity = 1
            No Shadow
      
        * Haku 補償平行光
      
        * 一個 Reflection Probe 設置在場景中央
      
        * 若干個 Light Probe Group
      
        * Enviornment Lightning 參數設置:
      
            Ambient Source: Skybox
      
            Ambient Intensity: 0.5
      
            Ambient GI: Baked
      
            Reflection Source: Custom, Reflection-Probe 0
      
            Reflection Intensity: 0.291
      
            Reflection Bounces: 3
      
        * GI 參數設置:
      
            Baked Resolution: 40
      
            Baked Padding: 2
      
            Altas size: 512
      
  • 光源設置,修改後:

    展開
          * 三個大範圍的點光源 (高Range) 照亮環境
    
              Color = (255, 255, 255)
              Baked
              Range: 1
              Intensity = 2
              Bounce Intensity = 1
              Soft Shadow (Holy ShXt,我當初到底在想甚麼)
    
          * 主要平行光  (向房內照射)
              Rotation = (-59.549, -65.979, 70.86)
              Color = (255, 255, 255)
              Baked
              Intensity = 0.8
              Bounce Intensity = 1.2
              No Shadow
    
          * 陰影平行光 (向房內照射)
              
              Rotation = (-70.945, 26.115, -18.694)			
              Color = (255, 255, 255)
              Realtime
              Intensity = Bounce Intensity = 1
              Soft Shadow, Low Res, Strength = 0.6
    
          * 補償平行光 (向房外內照射)
              
              Rotation = (140.36, -87.98999, 50.067)
              Color = (255, 255, 255)
              Realtime
              Intensity = .84
              Bounce Intensity = 1
              No Shadow		
    
          * Haku 補償平行光
    
          * 一個 Reflection Probe 設置在花瓶桌前
    
              // 玻璃的Reflection Probe 設置 為 Simple 模式,並且 Override Anchor 到 目標 Reflection Probe 的 Transform
    
              Position = (-10.58, -17.18, 13.81)
              Scale = (5, 5, 5)
              Realtime, Refresh On Awake
              Box Size = (4.665749, 7.8, 11.66156)
              Box Offset = (2.332874, 1.192093e-07, 0.5307815)
              Resolution = 128
          
          * 一個 Reflection Probe 設置在鏡子前
    
              // 鏡子的Reflection Probe 設置 為 Simple 模式,並且 Override Anchor 到 目標 Reflection Probe 的 Transform
    
              Position = (-0.49, -33.53, 10.75)
              Scale = (5, 5, 5)
              Realtime, Refresh On Awake
              Box Size = (10.34, 7.8, 15.55)
              Box Offset = (0.8, 0, 0)
              Resolution = 512
    
          * 若干個 Light Probe Group
    
          * Enviornment Lightning 參數設置:
    
              Ambient Source: Skybox
    
              Ambient Intensity: 0.5
    
              Ambient GI: Baked
    
              Reflection Source: Custom, Reflection-Probe 0
    
              Reflection Intensity: 0.291
    
              Reflection Bounces: 3
    
          * GI 參數設置:
    
              Baked Resolution: 40
    
              Baked Padding: 2
    
              Compressed
    
              Ambient Occulusion
                  Max Distance = 2
                  Indirect = 2
                  Direct = 1
    
              Final Gather
                  Ray count = 256
                  Denoising
    
              Altas size: 512
    
  • 其它的 畫框玻璃物件 反射應該會有點錯誤,因為 只有兩個 Reflection Probe 可以 Blend (缺少一個最大的 Probe 涵蓋全景),不過因為角度不明顯,因此不另外修正

  • 兩個 Reflection Probe 的 大小 在反射後有點小怪,不過套用 Box Projection 後好像還是有點怪,有可能是 Reflection 在 Realtime 本身就有點全部正確;當然也有可能是更精緻設計的 Reflection Probe 可以修正這個問題

  • Haku 的 文字 第一個從 "(看著你)" 改為 "(盯~)"

  • Haku 頭髮的物理模擬調整為 Bullet Physics 2.83

  • Haku 頭髮的物理模擬 執行續 調整為 Single Thread (比較 Stable 一點),不過依舊會有看到後才開始計算物理的問題 (有可能是這個計算考慮到 view 的關係)

Lunch 場景

  • 拿掉四周牆壁,加回原始模型就有的欄杆,調整欄杆到比較不反光,也針對新的欄杆加上 Collider

  • 微調地板貼圖,分辨率小幅度提升

  • 調整咳嗽音效,現在咳嗽音效有3個,來源為 Youtube 影片的調音版本 和 日常 露營時噎到的調音版本

  • 主角吃東西的 男生 Hamu 改為 吃東西(吃冰塊) 的音樂特效,比較考慮到女性玩家

  • 手動修正周圍場景的建築物 (面數上沒有減非常多,但是 Set Passes 減少了部分,fps 數得以提升)

Office 場景

  • 遊玩時間調整為 120 秒

  • 光影配置同 BeforeLunchOffice,惟 陰影平行光 的角度不同

      * 刻意設置不同來表現時間的推移
    
      * Office: Rotation = (-70.945, 26.115, -18.694)
    
  • 調整 Haku 的 椅子 位置(避免裙子穿透 與 頭髮物理) & Collider

      * 調整前: Box Collider
    
      * 調整後: Mesh Collider, Mesh = 用 Blender Limited Dissolve 減面後的模型
    
  • Haku 頭髮的物理模擬調整為 Bullet Physics 2.83

  • Haku 頭髮的物理模擬 執行續 調整為 Single Thread (比較 Stable 一點),不過依舊會有看到後才開始計算物理的問題 (有可能是這個計算考慮到 view 的關係)

  • GI 設定好像 Custom Reflection 的 Cubemap 跑掉了,不過原本會用這個的就是陀螺,考慮到周圍有另一個可以 Blend 的 Reflection Probe 跟 陀螺本身的法向量比較亂,應該是沒有太大影響

  • 千萬不要升專案版本,即使只是從 5.5.2 f1 升級 5.5.4 f1 也會讓物理變的相當不穩定

  • 調整自己 iMac 的圖片,為後來的 MHH Scene 提供簡單的連結性

  • 調整窗邊 與 花瓶桌子 的 metalic,不再像上一層亮光漆 (強烈懷疑以前的我看到有附 Specular 貼圖就很高興的把強度調到滿...)

  • 加入吊燈燈泡 (有簡單的 Emission,不過感覺這邊的 Emission 對 GI 影響甚小,因為 Post Processing 沒有開多大的 Bloom 所以也沒有很 glow,不過我認為這是可以取捨的)

  • 否決高對比 (Contrast, Saturation) 的 Post Processing,不開 Post Processing 以追求比較自然的光影效果

BadEnding

  • Ending [B]

  • 加入 一堆人 (Beta) 拍手,拍手用 Random 決定 Animation

  • 最後面的 Ending 字樣 從 "Thanks for playing!" 修改為 "Thanks for playing...?"

  • 最後面加入 Canvas 瞬間消失 + 聲音的效果

ChurchFailedScene

  • 加入新的場景,目的為帶過 失敗 ~ 挑戰 的過程

  • Canvas 彼此之間 Fading 的時間並不是 固定的,平均而言有些 4 秒有些 5 秒,基本上配合音樂

  • 音樂部分挑選 Soul Sacrifice 的 Hope And Future On The Same Page, 所幸音樂的段落分名剪起來 Mix 的不錯

  • 如果提早放棄 (結束), 音樂會在 4 秒內 volume 降為 0

  • 再三確認,留意手把可以選擇的時間並沒有完全契合 Canvas 出現的時間,然而這部分不會影響非常大 (我努力說服自己中,不要太急著按就好)

  • 如果放棄,關閉遊戲

  • 如果不放棄,降下 Ipad 並進到 MHHScene

MHHScene

  • 加入新的場景,目的為挑戰雌火龍

  • 從 Project MHH 延伸而來,然而沿用的部分主要有

      * 80% 鬥祭場
    
      * 怪物 AI 的基本框架 (後來整個重構)
    
      * 玩家血量 & 碰撞判定
    
      * 怪物攻擊判定
    
  • 加入新要素:

      * 針對 VR 的操作方式
    
      * 右手持劍,左手使用魔法 or 盾
    
      * 針對 VR 的 UI 設計 (HP, MG, SK, LV)
    
      * 兩種魔法: 火焰魔法 (固定 CD), 增益魔法 (非線性增長CD時間)
    
      * 最終階增益魔法開啟 雙劍 & 特殊組合
    
  • 重構怪物的攻擊判定

      * 全部改用 Animation Event 來控制 Coliider Index
    
      * 如上述,拿掉充滿各種 Magic Number 的 Coroutine
    
      * 調整 Two Feet Stomp 的 Collide 設定
    
      * 加入 Flip Attack 的攻擊
    
      * HowlWhenAir 加入音效 Event
    
  • 拿掉原先 顯示 手或是手把 的 設計,基本上看不到 Controller 的模型

  • 調整怪物 Collider 後比較精準,不像以前莫名其妙就死掉了

      * 雖然說以前的比較讓你有絕望感
    
      * 但是怕會被別人認為是 "很糞" 而不是 "很難"
    
      * 暫時還是用新版的攻擊判定
    
  • 記得所有的劍 Tag 不要設為 MonsterHitBox

  • 修正若干碰撞判定 判定到 MonsterHitBox 以外 Tag 的 Collider 判定

  • 利用 Blender 切出眼皮 拉 BlendShape,不過因為有點難對其骨頭的位置,所以目前設置為 Idle 時表現不錯,Idle 以外會小跑掉

  • 修正火焰 Prefab 預設就有個角度的Offset (TMD 害我一直de不出沒辦法瞄準的 Bug)

  • 如果輸了,到 MHHFailedScene

  • 如果贏了,到 OneMoreChanceScene

  • Post Processing:

      * Bloom:
    
      	Intensity = 1.2
    
      	Threshold = 0.98
    
      * Color Grading: 
      
      	Tone Mapper: None
    
      	Post Exposure = 0.4
    

OneMoreChanceScene

  • 加入新的場景,目的為跑提示 + 回到原始開頭

  • GlobalManager.AdjustThreshold() 調整分數限制,使得 Ending 可能

MHHFailedScene

  • 加入新的場景,目的為讓你重新挑戰

  • Yes -> MHHScene

  • No -> Ending [E], goto SpecialOpening + setup Salt

  • 後面擺了三個大 Ipad 充當額外提示

GoodEnding

  • Ending [A]

  • 加入 PP, 主要是 Bloom & Tone Mapping

  • 微調 Haku 補償光 與 花朵的補償光

  • Setup Salt

SpecialOpening

  • 加入新的場景,目的為提示到了盡頭

  • 對 Opening BGM 調音,大概只有處理前一分鐘的內容 (但是正常遊玩大概只會有30~40秒的遊玩過程)

  • 配合音樂客制化調整 Kino.Glitch 的時間點

ClearOpening

  • 加入新的場景,目的為開頭教學 + 些許福利

  • 4 個 Haku 除了 Pointing 以外都沒有開啟 頭髮的物理模擬

  • 用 Box Collider 取代 Plane Collider 避免 Ipad 穿透問題

  • GlobalManager.AdjustThreshold() 調整分數限制,使得 Ending 可能

其它

  • 流程上重新調整,遊玩時間變長

  • 大部分 Canvas Dynamic pixels per unit 調成 800,讓字小一點閱讀比較舒適

  • 整體專案品質設定

      * 關閉 8x MSAA
    
      * 關閉大部分 Anti-Aliasing 設定
    
      * 嘗試過 Post-processing 的 FXAA 和 TAA, FXAA 效果不明顯明顯吃效能,TAA 很糟糕
    
  • 專案導入 Project MHH 內容

  • 不再採用 Resources/ 的存法 (Build 出來超過 4G)

  • 專案 Clean up

  • 2 代預告片重新錄製 1代預告片的部分內容 (來套上新的 GI 效果) + 多了 40 秒左右的片段

  • Meta Salt 的設計

11.1 ~ 11.4

  • 修正為所有路線除了 ChurchFailedScene 放棄外都會重新導到開頭場景

  • ClearOpening 加入 Collider 互動,僅限 Pointing Haku

  • 修正午餐小房間的比例,改動整個午餐場景的比例

  • 修正 Minecraft 破壞大劍 Canvas 位置不正確的 bug

  • MHHScene 怪物秉棄掉 延遲時序抓位置的設定,直接改完每個 Frame 用內插 (舊方法) (解決甩尾及持續衝出去的問題)

  • MHHScene 怪物更名為 "餘燼龍" (作者聯想用)

  • 作弊功能: 跳關, 切換bug, MHH 補血扣血怪物扣血, ClearOpening 全顯示

  • Global Game Manager 依舊還是 65 作為新 Threshold

  • 調整 MHHScene 中左手 手掌的rotation

  • 修正 MHHScene 中 MHHLaser 可以射向自己的 Bug,修正 Reticle & ReticleNo 的出現時機

  • 修正 MHHScene 中 玩家會無敵的 Bug (舉盾進入判定區,切換魔法,這樣舉盾判定就會一直在)

  • 修正 MHHScene 中 玩家傷害數量錯誤,現在怪物傷害 = 50

  • 修正 MHHScene 中 增益魔法 有時候滿等還要等 CD 完才有效果 的 Bug

  • 修正 MHHScene 中 大劍無法反應 HP 的 Bug (HealthInstance 拉錯了)

  • 修正 MHHScene 中 特定動畫會造成 Loop (canUpdate 沒有更新,針對結尾太長的動畫設定 EndAttack Event)

  • ChurchFailedScene 放棄部分 UI 及 音樂問題皆修正

  • Opening 場景的 Ipad Return 改用 Box Collider

  • ClearOpening 場景的 Ipad Return 改用 Box Collider

  • 有時候旋轉鏡頭的角度會有小誤差,有可能是因為 Quaternion.EulerAngles 導致,不過實測之後發現對使用者影響不大,故放置

  • 修正 GoodEnding 場景中 花的材質球設定錯誤(Diffuse, Specular, Ambient 過暗) 的 Bug

11.5 ~ 12.0

  • 優化 Office 的 fps (針對光影做調整)

  • 優化 Lunch 的 Draw Call (修改光影、Static Batch)

  • 優化 ClearOpening 的 PP, fps (修改場景)

  • 所有的 ipad 落下用來偵測要返回的 collider 全部改為 box collider 避免穿透問題

  • 修正Office 場景中馬克杯跑掉的問題

目前使用者反應可以修正的點 + 且未修正

  • OneMoreChanceScene ipad 落下一中間點

  • 看起來 火龍在飛行時有時候會canUpdate != true

  • MHHScene 合體提示

  • MInecraft 傳送門好傳送一點

12.0 up Todo:

  • ClearOpening: Hakus Animatior Cull Mode = Always Animate

  • Office: Volumetric Lighting

  • Texture r/w disable recheck

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