Upon viewing the Coding Train's tutorial on simulating falling sand, I was inspired to experiment with a different approach using bevy
, an Entity Component System (ECS) framework developed in Rust.
In a nutshell, ECS is distilled into three concepts:
- Entities are objects in your game world.
- Components are data attached to entities.
- Systems are logic that runs on entities with specific components.
Please note, my expertise does not lie in bevy
or game development in general. This project is purely a fun experiment!