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ztroop/falling-sand

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falling-sand

Summary

Upon viewing the Coding Train's tutorial on simulating falling sand, I was inspired to experiment with a different approach using bevy, an Entity Component System (ECS) framework developed in Rust.

In a nutshell, ECS is distilled into three concepts:

  • Entities are objects in your game world.
  • Components are data attached to entities.
  • Systems are logic that runs on entities with specific components.

Please note, my expertise does not lie in bevy or game development in general. This project is purely a fun experiment!

Demonstration

demo