What's Changed
- Setup dummy game by @90degs2infty in #4
- Setup highlevel driver for display by @90degs2infty in #5
- feat: setup basic game driver by @90degs2infty in #8
- feat: implement game observer by @90degs2infty in #9
- chore: pull
microtile-engine
from GitHub by @90degs2infty in #16 - refactor: re-write Jone's trick by @90degs2infty in #19
- feat: explicitly encode
TileNeeded
as third state by @90degs2infty in #20 - docs: write up a minmal
README.md
by @90degs2infty in #21 - refactoring: configure lints by @90degs2infty in #23
- refactor: Outfactor
GameTickDriver
fromGameDriver
by @90degs2infty in #24 - feat: make
GameTickDriver
adhere to typestate programming by @90degs2infty in #34 - feat: implement soft-dropping by @90degs2infty in #35
- feat: rotate tile upon button press by @90degs2infty in #39
- refactor: drop
Message::BtnAPress
by @90degs2infty in #40 - fix: fix origin of grid by @90degs2infty in #41
- ci: setup a CI/CD pipeline by @90degs2infty in #45
- feat: read out accelerometer by @90degs2infty in #46
- feat: map accelerometer readings to columns by @90degs2infty in #50
- feat: move tile to column read from accelerometer by @90degs2infty in #52
- feat: generate different tiles by @90degs2infty in #53
- refactor: rename
minimal.rs
intomicrotile.rs
by @90degs2infty in #54 - feat: implement basic console by @90degs2infty in #57
- refactor: revisit defmt based printing by @90degs2infty in #64
- feat: tweak used frequencies by @90degs2infty in #66
- feat: configure debug task in
vscode
by @90degs2infty in #67 - feat: update game engine to latest version by @90degs2infty in #68
- feat: release version 0.2.0 by @90degs2infty in #72
Full Changelog: https://github.com/90degs2infty/microtile-app/commits/v0.2.0