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Suggestion: Element System #14

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GamerMan7799 opened this issue Mar 6, 2015 · 0 comments
Open

Suggestion: Element System #14

GamerMan7799 opened this issue Mar 6, 2015 · 0 comments

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@GamerMan7799
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An element weakness / strength factor. -Basically every monster and attack has an element (fire, water, energy, etc...) and some are more restrictive to some attacks then others.

Likely won't be implemented until after magic if I decide to add it.

@GamerMan7799 GamerMan7799 modified the milestones: V4.0b, Gamma Release Mar 9, 2015
@GamerMan7799 GamerMan7799 reopened this Jul 20, 2016
@GamerMan7799 GamerMan7799 modified the milestones: Gamma Release, Rewrite Jul 20, 2016
@GamerMan7799 GamerMan7799 added this to To do in Rewrite via automation Mar 16, 2018
@GamerMan7799 GamerMan7799 moved this from To do to In progress in Rewrite Mar 21, 2019
@GamerMan7799 GamerMan7799 moved this from In progress to Partially Implemented in Rewrite Apr 10, 2019
@GamerMan7799 GamerMan7799 moved this from Partially Implemented to Done in Rewrite Apr 10, 2019
GamerMan7799 added a commit that referenced this issue Apr 10, 2019
## [0.9.8-Alpha.5] - 2019-04-10
### Updated
* Readme.md with some additional controls

### Added
* SDL display to the winning/losing message
* Element types to monsters
* Element types to spells
* Modifier to damage based on elements (Suggestion: #14, partially implemented)

### Fixed
* src/ui/image_error.xpm variable name including file path
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