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Igordalessandro edited this page Apr 13, 2022 · 5 revisions

Welcome to the Dalessandro-MGAIBUN-Modular-or-Genetic-Artificial-Intelligence-base-for-Unity wiki!

This guide is made with the goal of not only providing documentation but also actually teaching how the base works. if you have not installed the base to your unity yet, please follow the install instructions.

With that out of the way it would be advised to read at least the 3 part concepts that can be found here:
Part 1
Part 2
Part 3

it is possible, but difficult (and not recommended) to undestand the entire concept without reading the documentation. The entire code is commented out. once the 3 parts are understood the rest of the wiki is for non-important features related more to unity and programming than actually artificial inteligence development. Those extra topics can be found here:

EyeVision
WorldEngine Entity
NormalEdible

i would like to remind that this project has no dependences other than unity. It's made from scratch by myself and does not use any assets or anything like that.

What non beginner knowlogy you require to learn from this project:
A - C# interfaces,
B - C# assembly references,
C - Unity Mesh Generation (if you want to make your own sensors),
D - be at least proficient in object oriented programming (you can just follow the already made code structure if you are still learning this)
E - Unity Pathfinding (only the how-to-bake part).