Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Avoid re-entrant call to self.view when applying initial pending state #510

Merged
merged 2 commits into from
Aug 15, 2017
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
- Negate iOS 11 automatic estimated table row heights. [Christian Selig](https://github.com/christianselig) [#485](https://github.com/TextureGroup/Texture/pull/485)
- Rename ASCellNode.viewModel to ASCellNode.nodeModel to reduce collisions with subclass properties implemented by clients. [Adlai Holler](https://github.com/Adlai-Holler) [#504](https://github.com/TextureGroup/Texture/pull/504)
- [Breaking] Add content offset bridging property to ASTableNode and ASCollectionNode. Deprecate related methods in ASTableView and ASCollectionView [Huy Nguyen](https://github.com/nguyenhuy) [#460](https://github.com/TextureGroup/Texture/pull/460)
- Remove re-entrant access to self.view when applying initial pending state. [Adlai Holler](https://github.com/Adlai-Holler) [#510](https://github.com/TextureGroup/Texture/pull/510)

##2.3.5
- Fix an issue where inserting/deleting sections could lead to inconsistent supplementary element behavior. [Adlai Holler](https://github.com/Adlai-Holler)
Expand Down
5 changes: 3 additions & 2 deletions Source/ASDisplayNode.mm
Original file line number Diff line number Diff line change
Expand Up @@ -3093,12 +3093,13 @@ - (void)applyPendingViewState
- (void)_locked_applyPendingViewState
{
ASDisplayNodeAssertMainThread();
ASDisplayNodeAssert([self _locked_isNodeLoaded], @"Expected node to be loaded before applying pending state.");

if (_flags.layerBacked) {
[_pendingViewState applyToLayer:self.layer];
[_pendingViewState applyToLayer:_layer];
} else {
BOOL specialPropertiesHandling = ASDisplayNodeNeedsSpecialPropertiesHandling(checkFlag(Synchronous), _flags.layerBacked);
[_pendingViewState applyToView:self.view withSpecialPropertiesHandling:specialPropertiesHandling];
[_pendingViewState applyToView:_view withSpecialPropertiesHandling:specialPropertiesHandling];
}

// _ASPendingState objects can add up very quickly when adding
Expand Down