Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[ASRangeController] Fix stability of "minimum" rangeMode if the app has more than one layout before scrolling. #790

Merged
merged 2 commits into from
Feb 9, 2018
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
## master
* Add your own contributions to the next release on the line below this with your name.
- [ASRangeController] Fix stability of "minimum" rangeMode if the app has more than one layout before scrolling.
- **Important** ASDisplayNode's cornerRadius is a new thread-safe bridged property that should be preferred over CALayer's. Use the latter at your own risk! [Huy Nguyen](https://github.com/nguyenhuy) [#749](https://github.com/TextureGroup/Texture/pull/749).
- [ASCellNode] Adds mapping for UITableViewCell focusStyle [Alex Hill](https://github.com/alexhillc) [#727](https://github.com/TextureGroup/Texture/pull/727)
- [ASNetworkImageNode] Fix capturing self in the block while loading image in ASNetworkImageNode. [Denis Mororozov](https://github.com/morozkin) [#777](https://github.com/TextureGroup/Texture/pull/777)
Expand Down
7 changes: 4 additions & 3 deletions Source/ASCollectionView.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1549,13 +1549,10 @@ - (void)collectionView:(UICollectionView *)collectionView moveItemAtIndexPath:(N

- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
// If a scroll happenes the current range mode needs to go to full
ASInterfaceState interfaceState = [self interfaceStateForRangeController:_rangeController];
if (ASInterfaceStateIncludesVisible(interfaceState)) {
[_rangeController updateCurrentRangeWithMode:ASLayoutRangeModeFull];
[self _checkForBatchFetching];
}

for (_ASCollectionViewCell *cell in _cellsForVisibilityUpdates) {
// _cellsForVisibilityUpdates only includes cells for ASCellNode subclasses with overrides of the visibility method.
[cell cellNodeVisibilityEvent:ASCellNodeVisibilityEventVisibleRectChanged inScrollView:scrollView];
Expand Down Expand Up @@ -1594,6 +1591,10 @@ - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView

- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
{
// If a scroll happens the current range mode needs to go to full
_rangeController.contentHasBeenScrolled = YES;
[_rangeController updateCurrentRangeWithMode:ASLayoutRangeModeFull];

for (_ASCollectionViewCell *cell in _cellsForVisibilityUpdates) {
[cell cellNodeVisibilityEvent:ASCellNodeVisibilityEventWillBeginDragging inScrollView:scrollView];
}
Expand Down
9 changes: 5 additions & 4 deletions Source/ASTableView.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1214,13 +1214,10 @@ - (void)scrollViewDidScroll:(UIScrollView *)scrollView
[super scrollViewDidScroll:scrollView];
return;
}
// If a scroll happenes the current range mode needs to go to full
ASInterfaceState interfaceState = [self interfaceStateForRangeController:_rangeController];
if (ASInterfaceStateIncludesVisible(interfaceState)) {
[_rangeController updateCurrentRangeWithMode:ASLayoutRangeModeFull];
[self _checkForBatchFetching];
}

}
for (_ASTableViewCell *tableCell in _cellsForVisibilityUpdates) {
[[tableCell node] cellNodeVisibilityEvent:ASCellNodeVisibilityEventVisibleRectChanged
inScrollView:scrollView
Expand Down Expand Up @@ -1272,6 +1269,10 @@ - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
[super scrollViewWillBeginDragging:scrollView];
return;
}
// If a scroll happens the current range mode needs to go to full
_rangeController.contentHasBeenScrolled = YES;
[_rangeController updateCurrentRangeWithMode:ASLayoutRangeModeFull];

for (_ASTableViewCell *tableViewCell in _cellsForVisibilityUpdates) {
[[tableViewCell node] cellNodeVisibilityEvent:ASCellNodeVisibilityEventWillBeginDragging
inScrollView:scrollView
Expand Down
5 changes: 5 additions & 0 deletions Source/Details/ASRangeController.h
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,11 @@ AS_SUBCLASSING_RESTRICTED
*/
@property (nonatomic, weak) id<ASRangeControllerDelegate> delegate;

/**
* Property that indicates whether the scroll view for this range controller has ever changed its contentOffset.
*/
@property (nonatomic, assign) BOOL contentHasBeenScrolled;

@end


Expand Down
32 changes: 23 additions & 9 deletions Source/Details/ASRangeController.mm
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ @interface ASRangeController ()
NSSet<NSIndexPath *> *_allPreviousIndexPaths;
NSHashTable<ASCellNode *> *_visibleNodes;
ASLayoutRangeMode _currentRangeMode;
BOOL _contentHasBeenScrolled;
BOOL _preserveCurrentRangeMode;
BOOL _didRegisterForNodeDisplayNotifications;
CFTimeInterval _pendingDisplayNodesTimestamp;
Expand Down Expand Up @@ -77,6 +78,7 @@ - (instancetype)init

_rangeIsValid = YES;
_currentRangeMode = ASLayoutRangeModeUnspecified;
_contentHasBeenScrolled = NO;
_preserveCurrentRangeMode = NO;
_previousScrollDirection = ASScrollDirectionDown | ASScrollDirectionRight;

Expand Down Expand Up @@ -222,10 +224,6 @@ - (void)_updateVisibleNodeIndexPaths
auto visibleElements = [_dataSource visibleElementsForRangeController:self];
NSHashTable *newVisibleNodes = [NSHashTable hashTableWithOptions:NSHashTableObjectPointerPersonality];

if (visibleElements.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
[self _setVisibleNodes:newVisibleNodes];
return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
}
ASSignpostStart(ASSignpostRangeControllerUpdate);

// Get the scroll direction. Default to using the previous one, if they're not scrolling.
Expand All @@ -234,12 +232,28 @@ - (void)_updateVisibleNodeIndexPaths
scrollDirection = _previousScrollDirection;
}
_previousScrollDirection = scrollDirection;


if (visibleElements.count == 0) { // if we don't have any visibleNodes currently (scrolled before or after content)...
// Verify the actual state by checking the layout with a "VisibleOnly" range.
// This allows us to avoid thrashing through -didExitVisibleState in the case of -reloadData, since that generates didEndDisplayingCell calls.
// Those didEndDisplayingCell calls result in items being removed from the visibleElements returned by the _dataSource, even though the layout remains correct.
visibleElements = [_layoutController elementsForScrolling:scrollDirection rangeMode:ASLayoutRangeModeVisibleOnly rangeType:ASLayoutRangeTypeDisplay map:map];
for (ASCollectionElement *element in visibleElements) {
[newVisibleNodes addObject:element.node];
}
[self _setVisibleNodes:newVisibleNodes];
return; // don't do anything for this update, but leave _rangeIsValid == NO to make sure we update it later
}

ASInterfaceState selfInterfaceState = [self interfaceState];
ASLayoutRangeMode rangeMode = _currentRangeMode;
// If the range mode is explicitly set via updateCurrentRangeWithMode: it will last in that mode until the
// range controller becomes visible again or explicitly changes the range mode again
if ((!_preserveCurrentRangeMode && ASInterfaceStateIncludesVisible(selfInterfaceState)) || [[self class] isFirstRangeUpdateForRangeMode:rangeMode]) {
BOOL updateRangeMode = (!_preserveCurrentRangeMode && _contentHasBeenScrolled);

// If we've never scrolled before, we never update the range mode, so it doesn't jump into Full too early.
// This can happen if we have multiple, noisy updates occurring from application code before the user has engaged.
// If the range mode is explicitly set via updateCurrentRangeWithMode:, we'll preserve that for at least one update cycle.
// Once the user has scrolled and the range is visible, we'll always resume managing the range mode automatically.
if ((updateRangeMode && ASInterfaceStateIncludesVisible(selfInterfaceState)) || [[self class] isFirstRangeUpdateForRangeMode:rangeMode]) {
rangeMode = [ASRangeController rangeModeForInterfaceState:selfInterfaceState currentRangeMode:_currentRangeMode];
}

Expand Down Expand Up @@ -412,7 +426,7 @@ - (void)_updateVisibleNodeIndexPaths
// NSLog(@"custom: %@", visibleNodePathsSet);
// }
[modifiedIndexPaths sortUsingSelector:@selector(compare:)];
NSLog(@"Range update complete; modifiedIndexPaths: %@", [self descriptionWithIndexPaths:modifiedIndexPaths]);
NSLog(@"Range update complete; modifiedIndexPaths: %@, rangeMode: %d", [self descriptionWithIndexPaths:modifiedIndexPaths], rangeMode);
#endif

ASSignpostEnd(ASSignpostRangeControllerUpdate);
Expand Down