Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[ASTextNode2] Upgrade lock safety by protecting all ivars (including rarely-changed ones). #918

Merged
merged 2 commits into from
May 19, 2018
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
## master
* Add your own contributions to the next release on the line below this with your name.
- [ASTextNode2] Upgrade lock safety by protecting all ivars (including rarely-changed ones).
- User FLT_EPSILON in ASCeilPixelValue and ASFloorPixelValue to help with floating point precision errors when computing layouts for 3x devices. [Ricky Cancro](https://github.com/rcancro) [#838](https://github.com/TextureGroup/Texture/pull/864)
- Disable interface colescing and match to pre-colescing interface update behavior [Max Wang](https://github.com/wsdwsd0829) [#862](https://github.com/TextureGroup/Texture/pull/862)
- [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode, with full support for older OS versions [Yevgen Pogribnyi](https://github.com/ypogribnyi) [#685](https://github.com/TextureGroup/Texture/pull/685)
Expand Down
2 changes: 1 addition & 1 deletion Source/ASTextNode2.h
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,7 @@ NS_ASSUME_NONNULL_BEGIN
textNode:longPressedLinkAttribute:value:atPoint:textRange: in order for
the long press gesture recognizer to be installed.
*/
@property (nonatomic, weak) id<ASTextNodeDelegate> delegate;
@property (atomic, weak) id<ASTextNodeDelegate> delegate;

/**
@abstract If YES and a long press is recognized, touches are cancelled. Default is NO
Expand Down
Loading