-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix: Added retrofix for random encounters in Prologue saves, general …
…random encounter improvements
- Loading branch information
not_alphanine
committed
May 18, 2024
1 parent
211b70e
commit 1b4628d
Showing
12 changed files
with
246 additions
and
10 deletions.
There are no files selected for viewing
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,187 @@ | ||
Character.NGPlus_EncounterFastSoloBoss: | ||
$base: t"Character.afterlife_rare_fmelee3_katana_wa_elite" | ||
tags: ["Cyberpsycho", "ImmuneToTakedown"] | ||
baseAttitudeGroup: n"hostile" | ||
rarity: NPCRarity.Boss | ||
quest: NPCQuestAffiliation.StreetStory | ||
|
||
entityTemplatePath: r"ep1\quest\primary_characters\alex.ent" | ||
appearanceName: n"alex_default" | ||
voiceTag: n"alex" | ||
|
||
displayName: l"NewGamePlus_BossEncounter_FastSoloDisplayName" | ||
fullDisplayName: l"NewGamePlus_BossEncounter_FastSoloDisplayName" | ||
|
||
savable: true | ||
dropsWeaponOnDeath: false | ||
|
||
primaryEquipment: | ||
$type: NPCEquipmentGroup | ||
equipmentItems: | ||
- | ||
$type: NPCEquipmentItem | ||
item: t"Items.Preset_Knife_Military" | ||
equipSlot: "AttachmentSlots.WeaponRight" | ||
equipCondition: | ||
- t"WeaponConditions.BaseMeleePrimaryWeaponEquipCondition" | ||
unequipCondition: | ||
- t"WeaponConditions.BaseMeleePrimaryWeaponUnequipCondition" | ||
|
||
secondaryEquipment: | ||
$type: NPCEquipmentGroup | ||
equipmentItems: | ||
- $type: NPCEquipmentItem | ||
item: t"Items.Preset_Ticon_Reed" | ||
equipSlot: "AttachmentSlots.WeaponRight" | ||
|
||
affiliation: t"Factions.Classified" | ||
priority: t"SpawnableObjectPriority.Quest" | ||
|
||
statModifierGroups: | ||
- !append t"Character.Boss_Poise_Primary_Stat_ModGroup" | ||
- !append t"Character.Cyberpsycho_ModGroup" | ||
- !append t"Character.Cyberpsycho_HitReaction_Resistance" | ||
|
||
effectors: | ||
- !append t"Character.AllowTechWeaponDodgeEffector" | ||
- !append t"Character.AllowAnyDirectionDodgeEffector" | ||
|
||
abilities: | ||
- !append t"Ability.HasDodge" | ||
- !append t"Ability.HasKerenzikov" | ||
- !append t"Ability.HasSandevistanTier3" | ||
- !append t"Ability.CanParry" | ||
- !append t"Ability.CanUseFlashbangGrenades" | ||
- !append t"Ability.CanUseSmokeGrenades" | ||
- !append t"Ability.HasMajorQuickhackResistance" | ||
- !append t"Ability.CanThrowWeapon" | ||
- !append t"Ability.CanGuardBreak" | ||
- !append t"Ability.CanRegenInCombat" | ||
- !append t"Ability.CanShootWhileMoving" | ||
- !append t"Ability.IsReckless" | ||
- !append t"Ability.HasWeakHealthRegeneration" | ||
- !append t"Ability.HasICELevelBooster" | ||
- !append t"Ability.HasGraphiteTissue" | ||
- !append t"Ability.HasBoostedCortex" | ||
- !append t"Ability.CanUseOpticalCamo" | ||
- !append t"Ability.CanDash" | ||
- !append t"Ability.CanCharge" | ||
|
||
objectActions: ["QuickHack.BossBaseBlindHack", "QuickHack.BossSuicideHackBase", "QuickHack.BossBaseWeaponMalfunctionHack", "QuickHack.BossBaseLocomotionMalfunctionHack", "QuickHack.BossBaseOverheatHack", "QuickHack.BossOverloadBaseHack", "QuickHack.BossBrainMeltBaseHack", "QuickHack.BossBaseCyberwareMalfunctionHack", "QuickHack.BossSystemCollapseHackBase", "QuickHack.BossGrenadeHackBase", "QuickHack.BossMadnessHackBase", "QuickHack.BossMemoryWipeHackBase", "QuickHack.BossBaseBlackWallHack", "QuickHack.BaseCommsCallInHack", "QuickHack.BaseCommsNoiseHack", "QuickHack.BasePingHack", "QuickHack.BaseContagionHack", "QuickHack.BaseWhistleHack", "QuickHack.RemoteBreach", "Takedown.NewPerkFinisher", "Takedown.NewPerkFinisherBlunt"] | ||
|
||
visualTags: | ||
- !append "Fast" | ||
|
||
statModifiers: | ||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.Health | ||
modifierType: Multiplier | ||
value: 0.95 # Given we have evasion and percentage defenses out the ass, we don't need much HP | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.IsTier4Archetype | ||
modifierType: Additive | ||
value: 1 | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.MaxSpeed | ||
modifierType: Multiplier | ||
value: 4.0 | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.Accuracy | ||
modifierType: Additive | ||
value: 2.0 | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.AttacksPerSecond | ||
modifierType: Multiplier | ||
value: 2.0 | ||
|
||
- !append | ||
$type: CurveStatModifier | ||
statType: BaseStats.NPCDamage | ||
modifierType: Multiplier | ||
id: "boss_power_level_to_dps_mult" | ||
column: "kurt_level_to_dps_mult" | ||
refStat: BaseStats.PowerLevel | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.Evasion | ||
modifierType: Additive | ||
value: 0.55 | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.MaxPercentDamageTakenPerHit | ||
modifierType: Additive | ||
value: 20 # So you can't just queue up several Synapse Burnouts | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.StunImmunity | ||
modifierType: Additive | ||
value: 1 | ||
|
||
- !append | ||
$type: ConstantStatModifier | ||
statType: BaseStats.HitReactionFactor | ||
modifierType: Additive | ||
value: 1 | ||
|
||
Character.NGPlus_EncounterFastSoloBoss_NetrunnerSidekick: | ||
$base: Character.q306_black_ops_netrunner | ||
baseAttitudeGroup: n"hostile" | ||
quest: NPCQuestAffiliation.StreetStory | ||
priority: t"SpawnableObjectPriority.Quest" | ||
reactionPreset: ReactionPresets.Ganger_Aggressive | ||
savable: true | ||
|
||
Character.NGPlus_EncounterFastSoloBoss_PistolSidekick: | ||
$base: Character.q306_black_ops_fast_ranged | ||
baseAttitudeGroup: n"hostile" | ||
quest: NPCQuestAffiliation.StreetStory | ||
priority: t"SpawnableObjectPriority.Quest" | ||
reactionPreset: ReactionPresets.Ganger_Aggressive | ||
savable: true | ||
|
||
DynamicSpawnSystem.NewGamePlus_FastSoloBossEncounter: | ||
$type: DynamicVehicleData | ||
vehicleRecord: t"Vehicle.NGPlus_Encounter_Bike" | ||
unitRecordsPool: | ||
- | ||
$type: WeightedCharacter | ||
character: t"Character.NGPlus_EncounterFastSoloBoss" | ||
weight: 1.0 | ||
|
||
DynamicSpawnSystem.NewGamePlus_FastSoloBossSupport: | ||
$type: DynamicVehicleData | ||
vehicleRecord: t"Vehicle.v_sport1_herrera_outlaw" | ||
unitRecordsPool: | ||
- | ||
$type: WeightedCharacter | ||
character: t"Character.NGPlus_EncounterFastSoloBoss_NetrunnerSidekick" | ||
weight: 1.0 | ||
- | ||
$type: WeightedCharacter | ||
character: t"Character.NGPlus_EncounterFastSoloBoss_PistolSidekick" | ||
weight: 1.0 | ||
|
||
DynamicSpawnSystem.NewGamePlus_FastSoloBossSupport2: | ||
$type: DynamicVehicleData | ||
vehicleRecord: t"Vehicle.v_sport1_herrera_outlaw" | ||
unitRecordsPool: | ||
- | ||
$type: WeightedCharacter | ||
character: t"Character.NGPlus_EncounterFastSoloBoss_PistolSidekick" | ||
weight: 1.0 | ||
- | ||
$type: WeightedCharacter | ||
character: t"Character.NGPlus_EncounterFastSoloBoss_NetrunnerSidekick" | ||
weight: 1.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,31 @@ | ||
# The Troy Arch, with some modifications (allow hacking it ETC) | ||
|
||
Vehicle.NGPlus_Encounter_Bike: | ||
$base: t"Vehicle.q101_troy_bike" | ||
tags: | ||
- !remove "DisableTireShooting" | ||
isHackable: t"Vehicle.Dynamic" | ||
statModifierGroups: | ||
- !remove t"VehicleStatPreset.QuestVeryDurable" | ||
- !append t"VehicleStatPreset.Durable" | ||
|
||
# Because HasPassiveHealthRegeneration is fucking busted | ||
|
||
Ability.HasWeakHealthRegeneration: | ||
$type: GameplayAbility | ||
abilityPackage: | ||
effectors: | ||
- | ||
$type: ModifyStatPoolModifierEffector | ||
prereqRecord: "Prereqs.AlwaysTruePrereq" | ||
effectorClassName: "ModifyStatPoolModifierEffector" | ||
poolModifier: | ||
$type: PoolValueModifier | ||
enabled: true | ||
rangeBegin: 0.0 | ||
rangeEnd: 100.0 | ||
startDelay: 0.0 | ||
valuePerSec: 0.5 | ||
delayOnChange: false | ||
statPoolType: "Health" | ||
modificationType: "Regeneration" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file modified
BIN
+78 Bytes
(100%)
wolvenkit/source/archive/base/localization/en-us/new_game_plus/new_game_plus_onscreens.json
Binary file not shown.
Binary file modified
BIN
+1.53 KB
(110%)
wolvenkit/source/archive/mod/quest/newgameplus/NGPlusBossEncounterLoop.questphase
Binary file not shown.
Binary file added
BIN
+3.06 KB
wolvenkit/source/archive/mod/quest/newgameplus/NGPlusBossEncounterRetrofix.questphase
Binary file not shown.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters