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Introducing definitions for mobiles #21
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/** | ||
* \file commonmobile.hpp | ||
* \brief Common definitions for a mobile in client and server side | ||
* \author G. B. | ||
* \version 0.1a | ||
* \date 18/04/2020 | ||
*/ | ||
/* This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. | ||
* If a copy of the MPL was not distributed with this file, | ||
* You can obtain one at http://mozilla.org/MPL/2.0/. | ||
* | ||
* This Source Code Form is "Incompatible With Secondary Licenses", | ||
* as defined by the Mozilla Public License, v. 2.0. | ||
*/ | ||
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#ifndef _H_COMMONMOBILE_ | ||
#define _H_COMMONMOBILE_ | ||
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#include "messages.hpp" // for WeaponType | ||
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/** | ||
* Mobiles that will be available in the game, once all graphics are ready | ||
*/ | ||
enum class MobileName { | ||
CABBAGE, | ||
COFFEE, | ||
COW, | ||
DIAMOND, | ||
DOLPHIN, | ||
DUCK, | ||
GOAT, | ||
ICEBERG, | ||
ORANGE, | ||
PIG, | ||
PLANE, | ||
RANDOM, | ||
RASPBERRY, | ||
RESISTOR, | ||
ROCK, | ||
ROSE, | ||
SHEEP, | ||
TANK, | ||
TEAPOT, | ||
TRASH, | ||
TREE, | ||
UNICORN | ||
}; | ||
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enum class MobileStatus : unsigned int { | ||
ALIVE, | ||
DYING, | ||
DEAD, //!< dead in solo mode | ||
FALLING, //!< when respawning in multi mode | ||
FLYING //!< when dying in multi mode | ||
}; | ||
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class CommonMobile { | ||
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private: | ||
int minAngles[3]{ 0, 0, 0 }; // in degrees | ||
int maxAngles[3]{ 0, 0, 0 }; | ||
MobileName name; | ||
MobileStatus status{ MobileStatus::ALIVE }; | ||
}; | ||
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#endif // !_H_COMMONMOBILE_ | ||
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