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oculus-samples

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  1. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 303 83

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 257 44

  3. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 245 59

  4. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 217 55

  5. Unity-SharedSpaces Unity-SharedSpaces Public

    Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…

    C# 216 97

  6. Unity-Phanto Unity-Phanto Public

    Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    C# 198 48

Repositories

Showing 10 of 42 repositories
  • Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unity-Movement’s past year of commit activity
    C# 257 44 8 0 Updated Jul 19, 2024
  • Unity-DepthAPI Public

    Examples of using Depth API for real-time, dynamic occlusions

    oculus-samples/Unity-DepthAPI’s past year of commit activity
    ShaderLab 173 24 4 0 Updated Jul 19, 2024
  • Unreal-Scene Public

    This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-Scene’s past year of commit activity
    14 6 2 0 Updated Jul 19, 2024
  • Unreal-SharedAnchorsSample Public

    The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedAnchorsSample’s past year of commit activity
    C# 16 2 0 0 Updated Jul 19, 2024
  • Unreal-SpatialAnchorsSample Public

    Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SpatialAnchorsSample’s past year of commit activity
    14 4 1 0 Updated Jul 19, 2024
  • Unreal-SharedSceneSample Public

    This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-SharedSceneSample’s past year of commit activity
    C++ 9 4 5 0 Updated Jul 19, 2024
  • Unreal-RenderingTechniques Public

    This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-RenderingTechniques’s past year of commit activity
    C++ 9 3 0 0 Updated Jul 19, 2024
  • Unreal-PassthroughSample Public

    This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-PassthroughSample’s past year of commit activity
    23 9 3 0 Updated Jul 19, 2024
  • Unreal-OcclusionSample Public

    This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-OcclusionSample’s past year of commit activity
    8 2 2 0 Updated Jul 19, 2024
  • Unreal-OculusInputTest Public

    This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-OculusInputTest’s past year of commit activity
    2 2 0 0 Updated Jul 19, 2024

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