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Editing graphical settings

Matt Filer edited this page May 21, 2020 · 2 revisions

The Graphics Settings Editor allows for the ability to edit all selectable graphics options within the game. These graphical options are basic settings exposed by the editor to allow for tweaks to elements such as LOD distance, shadow quality, FOV, and resolution.

This editor does not enable the graphics options directly, but instead adds them to the in-game "Video" settings page as options - where players can select to use them at runtime.

For all available options to tweak, "Remove Selected" and "Add New" buttons are available - these perform as expected, with the removal button deleting the currently selected option, and the add button allowing you to input a new custom option.

Important note: you'll need to delete your old settings save file in your Steam data if removing existing presets, as the game will hard-crash when trying to load a removed preset that has been selected by the user.

Windowed resolution presets

This allows you to customise all available resolutions to select when running in windowed mode. These resolutions are uncapped, and can be larger than the resolution of your monitor. Any resolution options that are above the size of a user's monitor will be downscaled to fit at runtime, but screenshots that hook the renderer (E.G. Steam) will be taken at the full resolution. Please note, this does not apply to fullscreen mode - as those resolutions are determined by your hardware.

Field of view presets

This allows you to customise all available FOV options (outside of cutscenes). This FOV value is vertical FOV and not the standard horizontal FOV. To calculate the vertical value for a standard horizontal FOV, you can use an online calculator.

Shadow map resolution presets

This allows you to tweak the available shadow map resolutions. By default these range from 512px to 2048px, however larger resolutions do seem to be supported (example: 4096px).

Shadow map filter quality presets

This allows you to tweak the filtering quality for shadow maps. Filtering is measured by the kernel value that the PCF calculation uses - essentially the higher the number, the better quality the filtering will be: with an impact on performance. If you'd like to read more about how percentage closer filtering actually works, click here.

Level of detail presets

This allows you to tweak the LOD cutoff distance scalar values. By default this scalar ranges from 1.0 to 0.6, however it is uncapped, meaning you can enter a giant value to scale the LOD cutoff distance so far that it is never triggered - keeping high quality assets loaded at all times. For example, from standing in the same spot zoomed in: an LOD cutoff of 1.0 ("Ultra"), and an LOD cutoff of 10,000.0.


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