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[ASDisplayNode] Propagate traits before loading a subnode #1234

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merged 1 commit into from
Nov 20, 2018

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rcancro
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@rcancro rcancro commented Nov 14, 2018

#886 enforces that some nodes are loaded before they are sent a visiblity event, but it was not propagating the trait collection before forcing the load.

We are propagating traits in _setSupernode: (which was happening after the forced load). I moved the possible forced load to _setSupernode:, after propagating traits but before any visibility states are changed.

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CLAassistant commented Nov 14, 2018

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LGTM. Would be great to have another approval from the core team and @wsdwsd0829.

TextureGroup#886 enforces that some nodes are loaded before they are sent a visiblity event, but it was not propagating the trait collection before forcing the load.

We are propagating traits in `_setSupernode:` (which was happening after the forced load). I moved the possible forced load to `_setSupernode:`, after propagating traits but before any visibility states are changed.
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LGTM Thanks.

@nguyenhuy nguyenhuy merged commit 9cf54e8 into TextureGroup:master Nov 20, 2018
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5 participants