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Fluid Api In Library

Daan van Yperen edited this page Sep 16, 2016 · 2 revisions

Can I use fluid interfaces in both my library and game systems? Can I use different fluid interfaces in different scopes?

Options right now:

  • Run the plugin in your library system module, E will not know about any of your game classes and you cannot compile it again.
  • Run the plugin in your game system module, it will have access to both game and library components, but you cannot use it in your libraries higher up the dependency chain.

We recommend running it in your game system module, where typically most assembly / broad interactions reside.

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