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Fluid Entity Maven
Adrian Papari edited this page Jan 6, 2019
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We recommend making a multi-module maven project and not fighting the Maven conventions.
- packaging your components in one artifact, example:
my-components
- package your game in another artefact, example:
my-systems
- Add
my-components
as a dependency tomy-systems
- Add the following odb fluid plugin to
my-systems
:
<build>
<plugins>
<plugin>
<groupId>net.onedaybeard.artemis</groupId>
<artifactId>artemis-fluid-maven-plugin</artifactId>
<version>2.2.0</version>
<executions>
<execution>
<phase>generate-sources</phase>
<goals><goal>generate</goal></goals>
</execution>
</executions>
<configuration>
<preferences>
<!-- prefix for Pos E::[get]pos() -->
<prefixComponentGetter>_</prefixComponentGetter>
<!-- prefix for E E::[]pos() -->
<prefixComponentCreate></prefixComponentCreate>
<!-- prefix for boolean E::[has]Pos() -->
<prefixComponentHas>has</prefixComponentHas>
<!-- prefix for E E::[remove]Pos() -->
<prefixComponentRemove>remove</prefixComponentRemove>
<!-- add tag convenience methods to E -->
<generateTagMethods>true</generateTagMethods>
<!-- add group convenience methods to E -->
<generateGroupMethods>true</generateGroupMethods>
<!-- Generate boolean accessors for flag components? -->
<generateBooleanComponentAccessors>true</generateBooleanComponentAccessors>
<!-- global setting. overridden by @Fluid annotation. -->
<swallowGettersWithParameters>false</swallowGettersWithParameters>
</preferences>
</configuration>
</plugin>
</plugins>
</build>
- Run 'mvn clean:compile'. If it worked you should find generated source in
target/generated-sources/fluid/
.
See https://github.com/DaanVanYperen/odb-fluid-maven-quickstart for a working example.
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